// QOOLE // Brushes: 50 // Entities: 1 // Objects: 55 { // Brush 0 ( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) metal3_2 0 0 0 1.00 1.00 ( 448 0 0 ) ( 448 0 500 ) ( 448 500 0 ) metal3_2 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) metal3_2 0 0 0 1.00 1.00 ( -448 0 0 ) ( -448 500 0 ) ( -448 0 500 ) metal3_2 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) metal3_2 0 0 0 1.00 1.00 ( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) metal3_2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 42 ) ( 0 371 377 ) ( 500 0 42 ) metal2_8 0 0 0 1.00 1.00 ( 0 43 0 ) ( 500 43 0 ) ( 0 -311 354 ) metal2_8 0 0 0 1.00 1.00 ( 0 45 0 ) ( 500 45 0 ) ( 0 398 354 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -41 ) ( 500 0 -41 ) ( 0 388 -356 ) metal2_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 42 ) ( 0 371 377 ) ( 500 0 42 ) metal2_8 0 0 0 1.00 1.00 ( 0 43 0 ) ( 500 43 0 ) ( 0 -311 354 ) metal2_8 0 0 0 1.00 1.00 ( 0 45 0 ) ( 500 45 0 ) ( 0 398 354 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -41 ) ( 500 0 -41 ) ( 0 388 -356 ) metal2_8 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 17 { // Brush 18 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 18 { // Brush 19 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 19 { // Brush 20 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 20 { // Brush 21 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 21 { // Brush 22 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 22 { // Brush 23 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 23 { // Brush 24 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop1_8 0 0 0 1.00 1.00 } // Brush 24 { // Brush 25 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal4_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 25 { // Brush 26 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal4_3 0 0 0 1.00 1.00 ( 24 0 0 ) ( -97 0 485 ) ( 24 500 0 ) metal4_3 0 0 0 1.00 1.00 ( 0 -24 0 ) ( 0 97 485 ) ( 500 -24 0 ) metal4_3 0 0 0 1.00 1.00 ( -24 0 0 ) ( -24 500 0 ) ( 97 0 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 24 0 ) ( 500 24 0 ) ( 0 -97 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal4_3 0 0 0 1.00 1.00 } // Brush 26 { // Brush 27 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metal4_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 27 { // Brush 28 ( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) metalt2_7 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metalt2_7 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metalt2_7 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metalt2_7 0 0 0 1.00 1.00 } // Brush 28 { // Brush 29 ( 13 0 0 ) ( -108 0 485 ) ( 13 500 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 13 0 ) ( 500 13 0 ) ( 0 -108 485 ) metalt2_6 0 0 0 1.00 1.00 ( -13 0 0 ) ( -13 500 0 ) ( 108 0 485 ) metalt2_6 0 0 0 1.00 1.00 ( 0 -13 0 ) ( 0 108 485 ) ( 500 -13 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 0 -12 ) ( 500 0 -12 ) ( 0 500 -12 ) metalt2_6 0 0 0 1.00 1.00 } // Brush 29 { // Brush 30 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal4_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 30 { // Brush 31 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal4_3 0 0 0 1.00 1.00 ( 24 0 0 ) ( -97 0 485 ) ( 24 500 0 ) metal4_3 0 0 0 1.00 1.00 ( 0 -24 0 ) ( 0 97 485 ) ( 500 -24 0 ) metal4_3 0 0 0 1.00 1.00 ( -24 0 0 ) ( -24 500 0 ) ( 97 0 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 24 0 ) ( 500 24 0 ) ( 0 -97 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal4_3 0 0 0 1.00 1.00 } // Brush 31 { // Brush 32 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metal4_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 32 { // Brush 33 ( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) metalt2_7 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metalt2_7 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metalt2_7 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metalt2_7 0 0 0 1.00 1.00 } // Brush 33 { // Brush 34 ( 13 0 0 ) ( -108 0 485 ) ( 13 500 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 13 0 ) ( 500 13 0 ) ( 0 -108 485 ) metalt2_6 0 0 0 1.00 1.00 ( -13 0 0 ) ( -13 500 0 ) ( 108 0 485 ) metalt2_6 0 0 0 1.00 1.00 ( 0 -13 0 ) ( 0 108 485 ) ( 500 -13 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 0 -12 ) ( 500 0 -12 ) ( 0 500 -12 ) metalt2_6 0 0 0 1.00 1.00 } // Brush 34 { // Brush 35 ( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) metal4_4 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -128 0 ) ( 0 -128 500 ) ( 500 -128 0 ) metal4_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 128 0 ) ( 500 128 0 ) ( 0 128 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metal4_4 0 0 0 1.00 1.00 } // Brush 35 { // Brush 36 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal4_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 36 { // Brush 37 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal4_3 0 0 0 1.00 1.00 ( 24 0 0 ) ( -97 0 485 ) ( 24 500 0 ) metal4_3 0 0 0 1.00 1.00 ( 0 -24 0 ) ( 0 97 485 ) ( 500 -24 0 ) metal4_3 0 0 0 1.00 1.00 ( -24 0 0 ) ( -24 500 0 ) ( 97 0 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 24 0 ) ( 500 24 0 ) ( 0 -97 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal4_3 0 0 0 1.00 1.00 } // Brush 37 { // Brush 38 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metal4_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 38 { // Brush 39 ( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) metalt2_7 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metalt2_7 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metalt2_7 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metalt2_7 0 0 0 1.00 1.00 } // Brush 39 { // Brush 40 ( 13 0 0 ) ( -108 0 485 ) ( 13 500 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 13 0 ) ( 500 13 0 ) ( 0 -108 485 ) metalt2_6 0 0 0 1.00 1.00 ( -13 0 0 ) ( -13 500 0 ) ( 108 0 485 ) metalt2_6 0 0 0 1.00 1.00 ( 0 -13 0 ) ( 0 108 485 ) ( 500 -13 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 0 -12 ) ( 500 0 -12 ) ( 0 500 -12 ) metalt2_6 0 0 0 1.00 1.00 } // Brush 40 { // Brush 41 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal4_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 41 { // Brush 42 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal4_3 0 0 0 1.00 1.00 ( 24 0 0 ) ( -97 0 485 ) ( 24 500 0 ) metal4_3 0 0 0 1.00 1.00 ( 0 -24 0 ) ( 0 97 485 ) ( 500 -24 0 ) metal4_3 0 0 0 1.00 1.00 ( -24 0 0 ) ( -24 500 0 ) ( 97 0 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 24 0 ) ( 500 24 0 ) ( 0 -97 485 ) metal4_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal4_3 0 0 0 1.00 1.00 } // Brush 42 { // Brush 43 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal4_4 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metal4_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal4_4 0 0 0 1.00 1.00 } // Brush 43 { // Brush 44 ( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) metalt2_7 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metalt2_7 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 -16 500 ) ( 500 -16 0 ) metalt2_7 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 16 500 ) metalt2_7 0 0 0 1.00 1.00 ( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metalt2_7 0 0 0 1.00 1.00 } // Brush 44 { // Brush 45 ( 13 0 0 ) ( -108 0 485 ) ( 13 500 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 13 0 ) ( 500 13 0 ) ( 0 -108 485 ) metalt2_6 0 0 0 1.00 1.00 ( -13 0 0 ) ( -13 500 0 ) ( 108 0 485 ) metalt2_6 0 0 0 1.00 1.00 ( 0 -13 0 ) ( 0 108 485 ) ( 500 -13 0 ) metalt2_6 0 0 0 1.00 1.00 ( 0 0 -12 ) ( 500 0 -12 ) ( 0 500 -12 ) metalt2_6 0 0 0 1.00 1.00 } // Brush 45 { // Brush 46 ( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) metal4_4 0 0 0 1.00 1.00 ( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) metal4_4 0 0 0 1.00 1.00 ( 0 -128 0 ) ( 0 -128 500 ) ( 500 -128 0 ) metal4_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 128 0 ) ( 500 128 0 ) ( 0 128 500 ) metal4_4 0 0 0 1.00 1.00 ( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) metal4_4 0 0 0 1.00 1.00 } // Brush 46 { // Brush 47 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00 } // Brush 47 { // Brush 48 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00 } // Brush 48 { // Brush 49 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00 } // Brush 49 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 3, 4, 16, 28, 40, 52, 53, 54 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (0.000000, 0.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 0 } // Object 1 { // Object 2 : Cube Position: (0.000000, 96.000000, 144.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (13.375000, 0.250000, 0.250000) Brush: 1 } // Object 2 { // Object 3 : Cube Position: (0.000000, -96.000000, 144.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (13.375000, 0.250000, 0.250000) Brush: 2 } // Object 3 { // Object 4 : Position: (0.000000, 76.000000, 72.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Objects: 15 } // Object 4 { // Object 5 : Cube Position: (320.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 3 } // Object 5 { // Object 6 : Cube Position: (256.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 4 } // Object 6 { // Object 7 : Cube Position: (192.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 5 } // Object 7 { // Object 8 : Cube Position: (128.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 6 } // Object 8 { // Object 9 : Cube Position: (64.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000003) Scale: (0.062500, 0.062501, 2.312500) Brush: 7 } // Object 9 { // Object 10 : Cube Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000003, -0.261766, 0.000002) Scale: (0.062500, 0.062501, 2.312500) Brush: 8 } // Object 10 { // Object 11 : Cube Position: (-64.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000003) Scale: (0.062500, 0.062501, 2.312500) Brush: 9 } // Object 11 { // Object 12 : Cube Position: (-128.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000003) Scale: (0.062500, 0.062501, 2.312500) Brush: 10 } // Object 12 { // Object 13 : Cube Position: (-192.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 11 } // Object 13 { // Object 14 : Cube Position: (-256.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 12 } // Object 14 { // Object 15 : Cube Position: (-320.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312500) Brush: 13 } // Object 15 { // Object 16 : Position: (0.000000, -76.000000, 72.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 Objects: 27 } // Object 16 { // Object 17 : Cube Position: (-320.000000, -0.000031, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 14 } // Object 17 { // Object 18 : Cube Position: (-256.000000, -0.000023, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 15 } // Object 18 { // Object 19 : Cube Position: (-192.000000, -0.000015, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 16 } // Object 19 { // Object 20 : Cube Position: (-128.000000, -0.000015, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 17 } // Object 20 { // Object 21 : Cube Position: (-64.000000, 0.000000, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000003) Scale: (0.062500, 0.062501, 2.312502) Brush: 18 } // Object 21 { // Object 22 : Cube Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000002) Scale: (0.062500, 0.062501, 2.312502) Brush: 19 } // Object 22 { // Object 23 : Cube Position: (64.000000, 0.000000, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000003) Scale: (0.062500, 0.062501, 2.312502) Brush: 20 } // Object 23 { // Object 24 : Cube Position: (128.000000, 0.000015, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 21 } // Object 24 { // Object 25 : Cube Position: (192.000000, 0.000015, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 22 } // Object 25 { // Object 26 : Cube Position: (256.000000, 0.000023, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 23 } // Object 26 { // Object 27 : Cube Position: (320.000000, 0.000031, 0.000000) Orientation (rad): (-3.141593, -0.261766, 0.000000) Scale: (0.062500, 0.062501, 2.312502) Brush: 24 } // Object 27 { // Object 28 : Position: (-384.000000, 0.000000, 32.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 29, 30, 31, 32, 33, 34, 35, 36, 37, 38 Objects: 39 } // Object 28 { // Object 29 : Cube Position: (0.000000, -96.000000, -160.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 25 } // Object 29 { // Object 30 : Cube Position: (0.000000, -96.000000, -64.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 26 } // Object 30 { // Object 31 : Cube Position: (0.000000, -96.000000, 31.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 27 } // Object 31 { // Object 32 : Cube Position: (0.000000, -96.000000, 143.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 28 } // Object 32 { // Object 33 : Tri Prism (4 sided) Position: (0.000000, -96.000000, 171.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 29 } // Object 33 { // Object 34 : Cube Position: (0.000000, 96.000000, -160.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 30 } // Object 34 { // Object 35 : Cube Position: (0.000000, 96.000000, -64.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 31 } // Object 35 { // Object 36 : Cube Position: (0.000000, 96.000000, 31.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 32 } // Object 36 { // Object 37 : Cube Position: (0.000000, 96.000000, 143.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 33 } // Object 37 { // Object 38 : Tri Prism (4 sided) Position: (0.000000, 96.000000, 171.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 34 } // Object 38 { // Object 39 : Cube Position: (0.000000, 0.000000, 111.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 35 } // Object 39 { // Object 40 : Position: (384.000000, 0.000000, 32.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 Objects: 51 } // Object 40 { // Object 41 : Cube Position: (0.000000, -96.000000, -160.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 36 } // Object 41 { // Object 42 : Cube Position: (0.000000, -96.000000, -64.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 37 } // Object 42 { // Object 43 : Cube Position: (0.000000, -96.000000, 31.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 38 } // Object 43 { // Object 44 : Cube Position: (0.000000, -96.000000, 143.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 39 } // Object 44 { // Object 45 : Tri Prism (4 sided) Position: (0.000000, -96.000000, 171.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 40 } // Object 45 { // Object 46 : Cube Position: (0.000000, 96.000000, -160.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 41 } // Object 46 { // Object 47 : Cube Position: (0.000000, 96.000000, -64.053711) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 42 } // Object 47 { // Object 48 : Cube Position: (0.000000, 96.000000, 31.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 43 } // Object 48 { // Object 49 : Cube Position: (0.000000, 96.000000, 143.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 44 } // Object 49 { // Object 50 : Tri Prism (4 sided) Position: (0.000000, 96.000000, 171.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 45 } // Object 50 { // Object 51 : Cube Position: (0.000000, 0.000000, 111.946289) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 46 } // Object 51 { // Object 52 : Cube Position: (-420.000000, -96.000000, 144.000000) Orientation (rad): (0.000000, -0.698192, 0.000000) Scale: (0.062500, 0.062499, 0.499991) Brush: 47 } // Object 52 { // Object 53 : Cube Position: (420.000000, -96.000000, 144.000000) Orientation (rad): (1.570796, 1.570796, 1.570735) Scale: (0.062500, 0.062500, 0.500000) Brush: 48 } // Object 53 { // Object 54 : Cube Position: (-424.000000, 96.000000, 144.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.062500, 0.062500, 0.500000) Brush: 49 } // Object 54