// QOOLE // Brushes: 7 // Entities: 1 // Objects: 8 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 354 -418 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 64 0 ) ( 354 418 0 ) ( 0 64 500 ) metal2_8 0 0 0 1.00 1.00 ( -43 0 0 ) ( -43 500 0 ) ( -201 0 474 ) metal2_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 354 -418 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 64 0 ) ( 354 418 0 ) ( 0 64 500 ) metal2_8 0 0 0 1.00 1.00 ( -43 0 0 ) ( -43 500 0 ) ( -201 0 474 ) metal2_8 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( -96 0 0 ) ( -373 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -96 0 0 ) ( 181 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -38 0 0 ) ( -38 500 0 ) ( -136 0 490 ) metal2_8 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( -96 0 0 ) ( -373 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -96 0 0 ) ( 181 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -38 0 0 ) ( -38 500 0 ) ( -136 0 490 ) metal2_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( -16 0 0 ) ( -240 0 447 ) ( -16 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( -70 0 0 ) ( -168 490 0 ) ( -70 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -70 0 0 ) ( 28 490 0 ) ( -70 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -52 0 0 ) ( -52 500 0 ) ( -114 0 496 ) metal2_8 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( -16 0 0 ) ( -240 0 447 ) ( -16 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( -64 0 0 ) ( -162 490 0 ) ( -64 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -77 0 0 ) ( 21 490 0 ) ( -77 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -52 0 0 ) ( -52 500 0 ) ( -114 0 496 ) metal2_8 0 0 0 1.00 1.00 } // Brush 6 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 3, 4, 5, 6, 7 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (32.000000, 0.000000, 68.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 0.125000, 0.125000) Brush: 0 } // Object 1 { // Object 2 : Cube Position: (96.000000, 0.000000, 68.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 0.125000, 0.125000) Brush: 1 } // Object 2 { // Object 3 : Cube Position: (-32.000000, 0.000000, 68.000000) Orientation (rad): (3.141593, 0.000000, 0.000000) Scale: (1.000000, 0.125000, 0.125000) Brush: 2 } // Object 3 { // Object 4 : Cube Position: (160.000000, 0.000000, 44.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 0.125000, 0.125000) Brush: 3 } // Object 4 { // Object 5 : Cube Position: (-96.000000, 0.000000, 44.000000) Orientation (rad): (3.141587, 0.000000, -0.000005) Scale: (1.000000, 0.125000, 0.125000) Brush: 4 } // Object 5 { // Object 6 : Cube Position: (224.000000, 0.000000, 20.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 0.125000, 0.125000) Brush: 5 } // Object 6 { // Object 7 : Cube Position: (-160.000000, 4.000000, 20.000000) Orientation (rad): (3.141588, 0.000000, -0.000004) Scale: (1.000000, 0.125000, 0.125000) Brush: 6 } // Object 7