// QOOLE // Brushes: 11 // Entities: 1 // Objects: 14 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) met5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) met5_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) met5_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) met5_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) met5_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) met5_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00 ( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 208 447 ) ( 500 -16 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00 ( 0 43 0 ) ( 500 43 0 ) ( 0 201 474 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00 ( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -43 0 ) ( 0 -201 474 ) ( 500 -43 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 -208 447 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00 ( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -16 0 ) ( 0 208 447 ) ( 500 -16 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00 ( 0 43 0 ) ( 500 43 0 ) ( 0 201 474 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00 ( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -43 0 ) ( 0 -201 474 ) ( 500 -43 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00 ( 0 16 0 ) ( 500 16 0 ) ( 0 -208 447 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00 } // Brush 10 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 5 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (0.000000, 0.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (10.000000, 1.000000, 0.125000) Brush: 0 } // Object 1 { // Object 2 : Position: (0.000000, 0.000000, -36.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 3, 4 } // Object 2 { // Object 3 : Cube Position: (224.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 2.125000, 0.125000) Brush: 1 } // Object 3 { // Object 4 : Cube Position: (-224.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 2.125000, 0.125000) Brush: 2 } // Object 4 { // Object 5 : Position: (0.000000, 0.000000, 32.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 6, 7, 8, 9, 10, 11, 12, 13 } // Object 5 { // Object 6 : Cube Position: (224.000000, 96.000000, -0.000008) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 3 } // Object 6 { // Object 7 : Cube Position: (-224.000000, 96.000000, -0.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 4 } // Object 7 { // Object 8 : Cube Position: (-224.000000, -96.000000, -0.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 5 } // Object 8 { // Object 9 : Cube Position: (224.000000, -96.000000, -0.000008) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 6 } // Object 9 { // Object 10 : Cube Position: (-224.000000, 96.000000, -96.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 2.000000) Brush: 7 } // Object 10 { // Object 11 : Cube Position: (-224.000000, -96.000000, -96.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 2.000000) Brush: 8 } // Object 11 { // Object 12 : Cube Position: (224.000000, 96.000000, -96.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 2.000000) Brush: 9 } // Object 12 { // Object 13 : Cube Position: (224.000000, -96.000000, -96.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 2.000000) Brush: 10 } // Object 13