// QOOLE // Brushes: 13 // Entities: 3 // Objects: 18 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_5 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metalt1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metalt1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metalt1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metalt1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metalt1_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal2_8 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) metal2_8 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) metal2_8 0 0 0 1.00 1.00 ( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00 ( -47 0 0 ) ( -253 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( -17 0 0 ) ( -17 0 500 ) ( -224 455 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00 ( -17 0 0 ) ( -17 0 500 ) ( 189 455 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( -47 0 0 ) ( 160 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00 ( -47 0 0 ) ( -253 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( -17 0 0 ) ( -17 0 500 ) ( -224 455 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00 ( -17 0 0 ) ( -17 0 500 ) ( 189 455 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( -47 0 0 ) ( 160 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal2_8 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) metal2_8 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) metal2_8 0 0 0 1.00 1.00 ( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00 ( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wood1_7 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wood1_7 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wood1_7 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wood1_7 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wood1_7 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wood1_7 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wood1_7 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wood1_7 0 0 0 1.00 1.00 } // Brush 12 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Entity 1 "classname" "monster_zombie" "origin" "0 0 0" "angle" "0" "spawnflags" "1" } // Entity 1 { // Entity 2 "classname" "monster_zombie" "origin" "0 0 0" "angle" "0" "spawnflags" "1" } // Entity 2 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 3, 4, 5, 14, 15 Entity: 0 } // Object 0 { // Object 1 : Position: (-8.000000, -32.000000, 112.000000) Orientation (rad): (-1.570796, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 1 } // Object 1 { // Object 2 : Position: (8.000000, -32.000000, 112.000000) Orientation (rad): (1.570796, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 2 } // Object 2 { // Object 3 : Cube Position: (0.000000, -32.000000, -32.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 0 } // Object 3 { // Object 4 : Rect Prism (8 sided) Position: (0.000000, 30.000000, 80.000000) Orientation (rad): (3.141589, -0.261766, -0.000002) Scale: (0.062500, 0.062500, 1.031250) Brush: 1 } // Object 4 { // Object 5 : Position: (0.000000, -32.000034, 16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 6, 7, 8, 9, 10, 11, 12, 13 } // Object 5 { // Object 6 : Cube Position: (-190.500000, 0.000031, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.984375, 0.833334, 0.125000) Brush: 2 } // Object 6 { // Object 7 : Cube Position: (-127.000000, -58.666637, 0.000000) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (1.984375, 0.833336, 0.125000) Brush: 3 } // Object 7 { // Object 8 : Cube Position: (0.000000, -58.666637, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.984375, 0.833336, 0.125000) Brush: 4 } // Object 8 { // Object 9 : Cube Position: (127.000000, -58.666637, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.984375, 0.833336, 0.125000) Brush: 5 } // Object 9 { // Object 10 : Cube Position: (190.500000, 0.000031, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.984375, 0.833334, 0.125000) Brush: 6 } // Object 10 { // Object 11 : Cube Position: (127.000000, 58.666695, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.984375, 0.833334, 0.125000) Brush: 7 } // Object 11 { // Object 12 : Cube Position: (0.000000, 58.666695, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.984375, 0.833334, 0.125000) Brush: 8 } // Object 12 { // Object 13 : Cube Position: (-127.000000, 58.666695, 0.000000) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (1.984375, 0.833334, 0.125000) Brush: 9 } // Object 13 { // Object 14 : Rect Prism (8 sided) Position: (0.000000, -96.000000, 80.000000) Orientation (rad): (-0.000004, -0.261766, -0.000002) Scale: (0.062500, 0.062500, 1.031250) Brush: 10 } // Object 14 { // Object 15 : Position: (0.000000, -32.000000, 96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 16, 17 } // Object 15 { // Object 16 : Cube Position: (0.000000, 0.000000, 48.000000) Orientation (rad): (-1.570796, -1.570796, 1.570796) Scale: (0.250000, 0.250000, 1.500000) Brush: 11 } // Object 16 { // Object 17 : Cube Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 0.250000, 3.000000) Brush: 12 } // Object 17