// QOOLE // Brushes: 15 // Entities: 1 // Objects: 20 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) city5_4 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) city5_4 0 0 0 1.00 1.00 ( -38 0 0 ) ( -38 500 0 ) ( -38 0 500 ) city5_4 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) city5_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) citya1_1 0 0 0 1.00 1.00 ( 39 0 0 ) ( 226 0 464 ) ( 39 500 0 ) city5_4 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 9 ) ( 0 500 9 ) ( 500 0 9 ) city5_4 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) city5_4 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) city5_4 0 0 0 1.00 1.00 ( 0 0 13 ) ( 0 500 13 ) ( 464 0 -175 ) city5_4 0 0 0 1.00 1.00 ( -16 0 0 ) ( -16 500 0 ) ( 171 0 464 ) city5_4 0 0 0 1.00 1.00 ( 0 0 -9 ) ( 460 0 186 ) ( 0 500 -9 ) citya1_1 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 20 ) ( 0 500 20 ) ( 500 0 20 ) city5_4 0 0 0 1.00 1.00 ( 48 0 0 ) ( 48 0 500 ) ( 48 500 0 ) city5_4 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) city5_4 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) city5_4 0 0 0 1.00 1.00 ( 0 0 -19 ) ( 464 0 -207 ) ( 0 500 -19 ) citya1_1 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 36 0 0 ) ( 36 0 500 ) ( 36 500 0 ) city5_4 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) city5_4 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) city5_4 0 0 0 1.00 1.00 ( 0 0 -11 ) ( 500 0 -11 ) ( 0 500 -11 ) citya1_1 0 0 0 1.00 1.00 ( 0 0 9 ) ( 0 500 9 ) ( 464 0 -178 ) city5_4 0 0 0 1.00 1.00 ( -33 0 0 ) ( -33 500 0 ) ( -228 0 460 ) city5_4 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) citya1_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) citya1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) citya1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) citya1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) citya1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) citya1_1 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) column01_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) column01_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) column01_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) column01_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) column01_3 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) column01_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) column01_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) column01_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) column01_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) column01_3 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) city5_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) city5_6 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) city5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) city5_6 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) city5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) city5_3 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) citya1_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) citya1_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) citya1_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) citya1_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) citya1_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) citya1_1 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) column01_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) column01_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) column01_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) column01_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) column01_3 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) column01_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) column01_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) column01_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) column01_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) column01_3 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) column01_3 0 0 0 1.00 1.00 ( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 ( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) column01_3 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) city5_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) city5_6 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) city5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) city5_6 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) city5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) city5_3 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) afloor3_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) afloor3_1 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) afloor3_1 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) afloor3_1 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) afloor3_1 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) afloor3_1 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) city5_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) city5_7 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) city5_7 0 0 0 0.50 0.50 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) city5_7 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) city5_7 0 0 0 0.50 0.50 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) city5_7 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) city5_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) city5_7 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) city5_7 0 0 0 0.50 0.50 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) city5_7 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) city5_7 0 0 0 0.50 0.50 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) city5_7 0 0 0 1.00 1.00 } // Brush 14 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 6, 11, 16, 17 Entity: 0 } // Object 0 { // Object 1 : Position: (64.000000, 0.000000, 224.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 2, 3, 4, 5 } // Object 1 { // Object 2 : Position: (-90.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 0 } // Object 2 { // Object 3 : Position: (-26.000000, 0.000000, 23.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 1 } // Object 3 { // Object 4 : Position: (80.000000, 0.000000, 12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 2 } // Object 4 { // Object 5 : Position: (92.000000, 0.000000, -21.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 3 } // Object 5 { // Object 6 : Position: (160.000000, 0.000000, 96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 7, 8, 9, 10 } // Object 6 { // Object 7 : Cube Position: (0.000000, 0.000000, -88.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 2.000000, 0.250000) Brush: 4 } // Object 7 { // Object 8 : Rect Prism (8 sided) Position: (0.000000, -32.000000, -24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.750000, 0.750000, 0.875000) Brush: 5 } // Object 8 { // Object 9 : Rect Prism (8 sided) Position: (0.000000, 32.000000, -24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.750000, 0.750000, 0.875000) Brush: 6 } // Object 9 { // Object 10 : Cube Position: (0.000000, 0.000000, 64.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 7 } // Object 10 { // Object 11 : Position: (-32.000000, 0.000000, 96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 12, 13, 14, 15 } // Object 11 { // Object 12 : Cube Position: (0.000000, 0.000000, -88.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 2.000000, 0.250000) Brush: 8 } // Object 12 { // Object 13 : Rect Prism (8 sided) Position: (0.000000, -32.000000, -24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.750000, 0.750000, 0.875000) Brush: 9 } // Object 13 { // Object 14 : Rect Prism (8 sided) Position: (0.000000, 32.000000, -24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.750000, 0.750000, 0.875000) Brush: 10 } // Object 14 { // Object 15 : Cube Position: (0.000000, 0.000000, 64.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 11 } // Object 15 { // Object 16 : Cube Position: (64.000000, 0.000000, 260.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.000000, 1.500000, 0.125000) Brush: 12 } // Object 16 { // Object 17 : Position: (64.000000, 0.000000, 272.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 18, 19 } // Object 17 { // Object 18 : Cube Position: (0.000000, 56.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.000000, 0.250000, 0.500000) Brush: 13 } // Object 18 { // Object 19 : Cube Position: (0.000000, -56.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.000000, 0.250000, 0.500000) Brush: 14 } // Object 19