// QOOLE // Brushes: 7 // Entities: 4 // Objects: 15 { // Brush 0 ( 0.0 0.0 2.000001 ) ( 0.0 500.0 2.000001 ) ( 500.0 0.0 1.999979 ) wiz1_4 0 0 0 1.00 1.00 ( 31.999992 0.0 0.0 ) ( 31.999992 0.0 500.0 ) ( 32.000313 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -11.999997 0.0 ) ( 0.0 -11.999997 500.0 ) ( 500.0 -12.000041 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -32.000008 0.0 0.0 ) ( -32.000328 500.0 0.0 ) ( -32.000008 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -2.000001 ) ( 500.0 0.0 -1.999979 ) ( 0.0 500.0 -2.000001 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 3.999992 0.0 0.0 ) ( 3.999992 0.0 500.0 ) ( 4.000312 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -12.0 0.0 ) ( 0.0 -12.0 500.0 ) ( 500.0 -12.000044 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -21.999998 ) ( 500.0 0.0 -21.999977 ) ( 0.0 500.0 -21.999998 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 22.0 ) ( 0.0 500.0 22.0 ) ( 500.0 0.0 22.000023 ) wiz1_4 0 0 0 1.00 1.00 ( -4.000001 0.0 0.0 ) ( -3.999904 500.0 0.0 ) ( -4.000001 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 -11.999994 0.0 ) ( 0.0 -11.999994 500.0 ) ( 500.0 -12.000038 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -4.000008 0.0 0.0 ) ( -4.000328 500.0 0.0 ) ( -4.000008 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -22.0 ) ( 500.0 0.0 -21.999977 ) ( 0.0 500.0 -22.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 21.999998 ) ( 0.0 500.0 21.999998 ) ( 500.0 0.0 22.000019 ) wiz1_4 0 0 0 1.00 1.00 ( 3.999996 0.0 0.0 ) ( 3.999996 0.0 500.0 ) ( 3.999899 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -21.999998 ) ( 500.0 0.0 -21.999977 ) ( 0.0 500.0 -21.999998 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 21.999998 ) ( 0.0 500.0 21.999998 ) ( 500.0 0.0 22.000019 ) wiz1_4 0 0 0 1.00 1.00 ( 24.000004 0.0 0.0 ) ( 24.000004 0.0 500.0 ) ( 24.000504 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -24.000029 0.0 0.0 ) ( -24.000526 500.0 0.0 ) ( -24.000029 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -4.000002 0.0 ) ( 0.0 -4.000002 500.0 ) ( 500.0 -4.000046 0.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 -7.999997 0.0 ) ( 0.0 -7.999997 500.0 ) ( 500.0 -8.000041 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -1.999999 ) ( 500.0 0.0 -1.999977 ) ( 0.0 500.0 -1.999999 ) wiz1_4 0 0 0 1.00 1.00 ( 23.999992 0.0 0.0 ) ( 23.999992 0.0 500.0 ) ( 24.000492 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -24.000015 0.0 0.0 ) ( -24.000515 500.0 0.0 ) ( -24.000015 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 1.999999 ) ( 0.0 500.0 1.999999 ) ( 500.0 0.0 1.999977 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 6 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Entity 1 "classname" "light_flame_large_yellow" "origin" "0 0 0" "light" "300" } // Entity 1 { // Entity 2 "classname" "light_flame_large_yellow" "origin" "0 0 0" "light" "300" } // Entity 2 { // Entity 3 "classname" "light_flame_large_yellow" "origin" "0 0 0" "light" "300" } // Entity 3 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 2, 8, 10, 12, 13, 14 } // Object 1 { // Object 2 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 3, 4, 5, 6, 7 } // Object 2 { // Object 3 : Position: (0.0, 0.0, 22.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 } // Object 3 { // Object 4 : Position: (28.0, 0.0, -2.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 4 { // Object 5 : Position: (-28.0, 0.0, -2.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 5 { // Object 6 : Position: (0.0, 8.0, -2.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 6 { // Object 7 : Position: (0.0, -4.0, -22.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 7 { // Object 8 : Position: (4.0, -3.0, -12.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 9 } // Object 8 { // Object 9 : Position: (0.0, 0.0, 0.0) Orientation (rad): (-1.570796, 0.523599, 0.0) Scale: (2.0, 0.254545, 4.0) Brush: 5 } // Object 9 { // Object 10 : Position: (-8.0, -4.0, -12.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 11 } // Object 10 { // Object 11 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, 0.5236, 0.0) Scale: (2.0, 0.254545, 4.0) Brush: 6 } // Object 11 { // Object 12 : Position: (-12.0, -4.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 1 } // Object 12 { // Object 13 : Position: (8.0, -4.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 2 } // Object 13 { // Object 14 : Position: (0.0, -4.0, 4.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 3 } // Object 14