// QOOLE // Brushes: 2 // Entities: 1 // Objects: 5 { // Brush 0 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) wwall1_1 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000198 500.0 0.0 ) wwall1_1 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) wwall1_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) wwall1_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wwall1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) wwall1_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000198 500.0 0.0 ) wwall1_1 0 0 0 1.00 1.00 ( 0.0 -21.500004 0.0 ) ( 0.0 278.500031 399.999969 ) ( 500.0 -21.49996 0.0 ) wwall1_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) wwall1_1 0 0 0 1.00 1.00 ( 0.0 21.5 0.0 ) ( 500.0 21.500008 0.0 ) ( 0.0 -278.499969 400.0 ) wwall1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -14.0 ) ( 500.0 0.0 -13.999985 ) ( 0.0 500.0 -14.000015 ) wwall1_1 0 0 0 1.00 1.00 } // Brush 1 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 2 } // Object 1 { // Object 2 : Position: (0.0, -0.000002, 15.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 3, 4 } // Object 2 { // Object 3 : Cube Position: (0.0, 0.000002, -15.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 0.5, 0.75) Brush: 0 } // Object 3 { // Object 4 : Cube Position: (0.0, 0.000002, 18.25) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 0.5, 0.75) Brush: 1 } // Object 4