// QOOLE // Brushes: 12 // Entities: 0 // Objects: 13 { // Brush 0 ( 0.0 0.0 5.0 ) ( 0.0 500.0 5.0 ) ( 500.0 0.0 5.000022 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) METAL2_5 0 0 0 1.00 1.00 ( -3.999997 0.0 0.0 ) ( -4.000019 500.0 0.0 ) ( -3.999997 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 3.999997 0.0 0.0 ) ( 3.999997 0.0 500.0 ) ( 4.000019 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -71.999954 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 5.0 ) ( 0.0 500.0 5.0 ) ( 500.0 0.0 5.000022 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) METAL2_5 0 0 0 1.00 1.00 ( -3.999997 0.0 0.0 ) ( -4.000019 500.0 0.0 ) ( -3.999997 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 3.999997 0.0 0.0 ) ( 3.999997 0.0 500.0 ) ( 4.000019 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -71.999954 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 5.0 ) ( 0.0 500.0 5.0 ) ( 500.0 0.0 5.000022 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) METAL2_5 0 0 0 1.00 1.00 ( -3.999997 0.0 0.0 ) ( -4.000019 500.0 0.0 ) ( -3.999997 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 3.999997 0.0 0.0 ) ( 3.999997 0.0 500.0 ) ( 4.000019 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -71.999954 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 5.0 ) ( 0.0 500.0 5.0 ) ( 500.0 0.0 5.000022 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) METAL2_5 0 0 0 1.00 1.00 ( -3.999997 0.0 0.0 ) ( -4.000019 500.0 0.0 ) ( -3.999997 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 3.999997 0.0 0.0 ) ( 3.999997 0.0 500.0 ) ( 4.000019 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -71.999954 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 5.0 ) ( 0.0 500.0 5.0 ) ( 500.0 0.0 5.000022 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) METAL2_5 0 0 0 1.00 1.00 ( -3.999997 0.0 0.0 ) ( -4.000019 500.0 0.0 ) ( -3.999997 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 3.999997 0.0 0.0 ) ( 3.999997 0.0 500.0 ) ( 4.000019 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -71.999954 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 5.0 ) ( 0.0 500.0 5.0 ) ( 500.0 0.0 5.000022 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.0 ) ( 500.0 0.0 -6.000022 ) ( 0.0 500.0 -6.0 ) METAL2_5 0 0 0 1.00 1.00 ( -3.999997 0.0 0.0 ) ( -4.000019 500.0 0.0 ) ( -3.999997 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 3.999997 0.0 0.0 ) ( 3.999997 0.0 500.0 ) ( 4.000019 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -71.999954 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 5.000003 ) ( 0.0 500.0 5.000003 ) ( 500.0 0.0 5.000025 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.000003 ) ( 500.0 0.0 -6.000025 ) ( 0.0 500.0 -6.000003 ) METAL2_5 0 0 0 1.00 1.00 ( -72.0 0.0 0.0 ) ( -72.000023 500.0 0.0 ) ( -72.0 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 72.0 0.0 0.0 ) ( 72.0 0.0 500.0 ) ( 72.000023 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -4.000006 0.0 ) ( 0.0 -4.000006 500.0 ) ( 500.0 -3.999962 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 5.000003 ) ( 0.0 500.0 5.000003 ) ( 500.0 0.0 5.000025 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.000003 ) ( 500.0 0.0 -6.000025 ) ( 0.0 500.0 -6.000003 ) METAL2_5 0 0 0 1.00 1.00 ( -72.0 0.0 0.0 ) ( -72.000023 500.0 0.0 ) ( -72.0 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 72.0 0.0 0.0 ) ( 72.0 0.0 500.0 ) ( 72.000023 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -4.000006 0.0 ) ( 0.0 -4.000006 500.0 ) ( 500.0 -3.999962 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0.0 0.0 5.000003 ) ( 0.0 500.0 5.000003 ) ( 500.0 0.0 5.000025 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.000003 ) ( 500.0 0.0 -6.000025 ) ( 0.0 500.0 -6.000003 ) METAL2_5 0 0 0 1.00 1.00 ( -72.0 0.0 0.0 ) ( -72.000023 500.0 0.0 ) ( -72.0 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 72.0 0.0 0.0 ) ( 72.0 0.0 500.0 ) ( 72.000023 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -4.000006 0.0 ) ( 0.0 -4.000006 500.0 ) ( 500.0 -3.999962 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0.0 0.0 5.000003 ) ( 0.0 500.0 5.000003 ) ( 500.0 0.0 5.000025 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.000003 ) ( 500.0 0.0 -6.000025 ) ( 0.0 500.0 -6.000003 ) METAL2_5 0 0 0 1.00 1.00 ( -72.0 0.0 0.0 ) ( -72.000023 500.0 0.0 ) ( -72.0 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 72.0 0.0 0.0 ) ( 72.0 0.0 500.0 ) ( 72.000023 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -4.000006 0.0 ) ( 0.0 -4.000006 500.0 ) ( 500.0 -3.999962 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0.0 0.0 5.000003 ) ( 0.0 500.0 5.000003 ) ( 500.0 0.0 5.000025 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.000003 ) ( 500.0 0.0 -6.000025 ) ( 0.0 500.0 -6.000003 ) METAL2_5 0 0 0 1.00 1.00 ( -72.0 0.0 0.0 ) ( -72.000023 500.0 0.0 ) ( -72.0 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 72.0 0.0 0.0 ) ( 72.0 0.0 500.0 ) ( 72.000023 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -4.000006 0.0 ) ( 0.0 -4.000006 500.0 ) ( 500.0 -3.999962 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0.0 0.0 5.000003 ) ( 0.0 500.0 5.000003 ) ( 500.0 0.0 5.000025 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -6.000003 ) ( 500.0 0.0 -6.000025 ) ( 0.0 500.0 -6.000003 ) METAL2_5 0 0 0 1.00 1.00 ( -72.0 0.0 0.0 ) ( -72.000023 500.0 0.0 ) ( -72.0 0.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 72.0 0.0 0.0 ) ( 72.0 0.0 500.0 ) ( 72.000023 500.0 0.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) METAL2_5 0 0 0 1.00 1.00 ( 0.0 -4.000006 0.0 ) ( 0.0 -4.000006 500.0 ) ( 500.0 -3.999962 0.0 ) METAL2_5 0 0 0 1.00 1.00 } // Brush 11 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Objects: 11, 12 } // Object 0 { // Object 1 : Position: (60.0, 0.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 } // Object 1 { // Object 2 : Position: (36.0, 0.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 2 { // Object 3 : Position: (12.0, 0.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 3 { // Object 4 : Position: (-12.0, 0.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 4 { // Object 5 : Position: (-36.0, 0.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 5 { // Object 6 : Position: (-60.0, 0.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 5 } // Object 6 { // Object 7 : Position: (0.0, 60.0, -5.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 6 } // Object 7 { // Object 8 : Position: (0.0, 36.0, -5.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 7 } // Object 8 { // Object 9 : Position: (0.0, 12.0, -5.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 8 } // Object 9 { // Object 10 : Position: (0.0, -12.0, -5.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 9 } // Object 10 { // Object 11 : Position: (0.0, -36.0, -5.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 10 } // Object 11 { // Object 12 : Position: (0.0, -60.0, -5.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 11 } // Object 12