// QOOLE // Brushes: 8 // Entities: 1 // Objects: 14 { // Brush 0 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwood1_2 0 0 0 1.00 1.00 ( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwood1_2 0 0 0 1.00 1.00 ( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 7 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, -3.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 2, 3, 5, 7, 9 } // Object 1 { // Object 2 : Position: (10.0, -14.0, -10.25) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.1875, 1.0) Brush: 0 } // Object 2 { // Object 3 : Position: (-10.0, -14.0, -10.25) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 4 } // Object 3 { // Object 4 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.1875, 1.0) Brush: 1 } // Object 4 { // Object 5 : Position: (10.0, 14.0, -10.25) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 6 } // Object 5 { // Object 6 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.1875, 1.0) Brush: 2 } // Object 6 { // Object 7 : Position: (-10.0, 14.0, -10.25) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 8 } // Object 7 { // Object 8 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.1875, 1.0) Brush: 3 } // Object 8 { // Object 9 : Position: (0.0, 0.0, 8.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 10, 11, 12, 13 } // Object 9 { // Object 10 : Position: (-1.999939, -13.0, 0.5) Orientation (rad): (1.570796, 0.0, 0.0) Scale: (1.0, 0.1875, 1.0) Brush: 4 } // Object 10 { // Object 11 : Position: (-1.999939, 13.0, 0.5) Orientation (rad): (1.570796, 0.0, 0.0) Scale: (1.0, 0.1875, 1.0) Brush: 5 } // Object 11 { // Object 12 : Plate Position: (-11.999939, 0.0, 0.5) Orientation (rad): (0.0, 0.0, 1.570796) Scale: (0.0625, 0.1, 0.0625) Brush: 6 } // Object 12 { // Object 13 : Plate Position: (0.000061, 0.0, -9.5) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.081249, 0.1, 0.0625) Brush: 7 } // Object 13