// QOOLE // Brushes: 2 // Entities: 0 // Objects: 3 { // Brush 0 ( 0.0 0.0 63.999996 ) ( 0.0 500.0 63.999996 ) ( 500.0 0.0 64.000015 ) wood1_1 0 0 0 1.00 1.00 ( 63.999996 0.0 0.0 ) ( 63.999996 0.0 500.0 ) ( 64.000015 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -64.000008 0.0 ) ( 0.0 -64.000008 500.0 ) ( 500.0 -63.999962 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -64.0 0.0 0.0 ) ( -64.000023 500.0 0.0 ) ( -64.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 64.0 0.0 ) ( 500.0 64.0 0.0 ) ( 0.0 64.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 19.651525 0.0 0.0 ) ( -38.572052 0.0 496.59845 ) ( -231.113647 432.570007 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -17.657307 0.0 ) ( 0.0 73.486237 491.622681 ) ( 500.0 -17.657263 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -19.651525 0.0 0.0 ) ( 231.113602 432.570068 0.0 ) ( 38.572052 0.0 496.59845 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -45.0 ) ( 500.0 0.0 -45.000023 ) ( 0.0 500.0 -45.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 1 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2 } // Object 0 { // Object 1 : Cube Position: (0.0, 0.0, -88.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.75, 0.75, 0.125) Brush: 0 } // Object 1 { // Object 2 : Tri Prism (3 sided) Position: (8.0, 0.0, -37.0) Orientation (rad): (-1.570796, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 2