// QOOLE // Brushes: 6 // Entities: 4 // Objects: 11 { // Brush 0 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) wood1_1 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 25.600002 0.0 0.0 ) ( -134.00943 0.0 473.840515 ) ( 25.600025 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 25.600002 0.0 ) ( 500.0 25.600002 0.0 ) ( 0.0 -134.00943 473.840515 ) wood1_1 0 0 0 1.00 1.00 ( -25.600002 0.0 0.0 ) ( -25.600023 500.0 0.0 ) ( 134.00943 0.0 473.840515 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -25.600002 0.0 ) ( 0.0 134.00943 473.840515 ) ( 500.0 -25.599958 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -19.000002 ) ( 500.0 0.0 -19.000023 ) ( 0.0 500.0 -19.000002 ) wood1_1 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 25.881237 0.0 0.0 ) ( -108.096268 0.0 481.715698 ) ( 25.881378 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 25.683857 0.0 ) ( 500.0 25.683889 0.0 ) ( 0.0 -112.291138 480.585999 ) wood1_1 0 0 0 1.00 1.00 ( -25.486479 0.0 0.0 ) ( -25.486441 500.0 0.0 ) ( 116.457581 0.0 479.428711 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -25.683859 0.0 ) ( 0.0 112.291115 480.585999 ) ( 500.0 -25.683815 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -22.0 ) ( 500.0 0.0 -22.000023 ) ( 0.0 500.0 -22.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) wood1_1 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000023 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) wood1_1 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) wood1_1 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000023 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) wood1_1 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) wood1_1 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000023 500.0 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) wood1_1 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) wood1_1 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) wood1_1 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 5 { // Entity 0 "classname" "light_flame_small_white" "origin" "0 0 0" "light" "200" } // Entity 0 { // Entity 1 "classname" "light_flame_small_white" "origin" "0 0 0" "light" "200" } // Entity 1 { // Entity 2 "classname" "light_flame_small_white" "origin" "0 0 0" "light" "200" } // Entity 2 { // Entity 3 "classname" "light_flame_small_white" "origin" "0 0 0" "light" "200" } // Entity 3 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } // Object 0 { // Object 1 : Cube Position: (0.0, 0.0, -111.11058) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.5, 1.5, 0.25) Brush: 0 } // Object 1 { // Object 2 : Tri Prism (4 sided) Position: (0.0, 0.0, -93.11058) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.5, 1.5, 0.505262) Brush: 1 } // Object 2 { // Object 3 : Tri Prism (4 sided) Position: (0.0, 0.0, -71.11058) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 2.126316) Brush: 2 } // Object 3 { // Object 4 : Rect Prism (8 sided) Position: (0.0, 0.0, 95.88942) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 0.140625) Brush: 3 } // Object 4 { // Object 5 : Rect Prism (8 sided) Position: (0.0, 0.0, 47.88942) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 0.140625) Brush: 4 } // Object 5 { // Object 6 : Rect Prism (8 sided) Position: (0.0, 0.0, -2.11058) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 0.140625) Brush: 5 } // Object 6 { // Object 7 : Position: (-15.0, 1.0, 114.88942) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 0 } // Object 7 { // Object 8 : Position: (1.0, -16.0, 114.88942) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 1 } // Object 8 { // Object 9 : Position: (1.0, 17.0, 114.88942) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 2 } // Object 9 { // Object 10 : Position: (17.0, 0.0, 114.88942) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 3 } // Object 10