// QOOLE // Brushes: 8 // Entities: 0 // Objects: 13 { // Brush 0 ( 0.0 0.0 3.0 ) ( 0.0 500.0 3.0 ) ( 500.0 0.0 3.000022 ) sfloor2_1 0 0 0 1.00 1.00 ( 5.0 0.0 0.0 ) ( 5.0 0.0 500.0 ) ( 5.000141 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 -9.0 0.0 ) ( 0.0 -9.0 500.0 ) ( 500.0 -8.999925 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( -5.0 0.0 0.0 ) ( -5.000141 500.0 0.0 ) ( -5.0 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 9.0 0.0 ) ( 500.0 9.0 0.0 ) ( 0.0 9.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 0.0 -3.0 ) ( 500.0 0.0 -3.000022 ) ( 0.0 500.0 -3.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 7.03125 0.0 0.0 ) ( 7.031251 0.0 500.0 ) ( -235.790283 437.078583 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 7.031251 0.0 0.0 ) ( 7.031261 0.0 500.0 ) ( 249.852753 437.078613 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( -7.031251 0.0 0.0 ) ( -249.852753 437.078613 0.0 ) ( -7.031261 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( -7.031251 0.0 0.0 ) ( 235.790283 437.078583 0.0 ) ( -7.031241 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) sfloor2_1 0 0 0 1.00 1.00 ( 11.0 0.0 0.0 ) ( 11.0 0.0 500.0 ) ( 11.000141 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 -9.0 0.0 ) ( 0.0 -9.0 500.0 ) ( 500.0 -8.999956 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( -11.0 0.0 0.0 ) ( -11.000141 500.0 0.0 ) ( -11.0 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 9.0 0.0 ) ( 500.0 9.0 0.0 ) ( 0.0 9.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 12.656249 0.0 ) ( 386.978668 -303.962646 0.0 ) ( 0.0 12.656246 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 -12.65625 0.0 ) ( 0.0 -12.656275 500.0 ) ( 386.978699 303.962616 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 -12.65625 0.0 ) ( 0.0 -12.656275 500.0 ) ( 386.978699 -329.275116 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 12.656249 0.0 ) ( 386.978668 329.275146 0.0 ) ( 0.0 12.656224 500.0 ) sfloor2_1 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 10.0 ) ( 0.0 500.0 10.0 ) ( 500.0 0.0 10.000022 ) black 0 0 0 1.00 1.00 ( 9.999998 0.0 0.0 ) ( 9.999998 0.0 500.0 ) ( 10.000139 500.0 0.0 ) black 0 0 0 1.00 1.00 ( 0.0 -11.999999 0.0 ) ( 0.0 -11.999999 500.0 ) ( 500.0 -11.999955 0.0 ) black 0 0 0 1.00 1.00 ( -10.000002 0.0 0.0 ) ( -10.000143 500.0 0.0 ) ( -10.000002 0.0 500.0 ) black 0 0 0 1.00 1.00 ( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) black 0 0 0 1.00 1.00 ( 0.0 0.0 -10.0 ) ( 500.0 0.0 -10.000022 ) ( 0.0 500.0 -10.0 ) black 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) electro2 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) electro2 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) electro2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) electro2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) electro2 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) electro2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 14.000001 ) ( 0.0 500.0 14.000001 ) ( 500.0 0.0 14.000023 ) sfloor2_1 0 0 0 1.00 1.00 ( 12.999998 0.0 0.0 ) ( 12.999998 0.0 500.0 ) ( 13.000139 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 -11.999999 0.0 ) ( 0.0 -11.999999 500.0 ) ( 500.0 -11.999955 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( -13.000002 0.0 0.0 ) ( -13.000143 500.0 0.0 ) ( -13.000002 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 0.0 -13.999999 ) ( 500.0 0.0 -14.000021 ) ( 0.0 500.0 -13.999999 ) sfloor2_1 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor2_1 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor2_1 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor2_1 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) White 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) White 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) White 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) White 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) White 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) White 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) White 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) White 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) White 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) White 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) White 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) White 0 0 0 1.00 1.00 } // Brush 7 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2 } // Object 0 { // Object 1 : Rect Prism (8 sided) Position: (-9.999998, 6.500001, -14.5) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 } // Object 1 { // Object 2 : Position: (0.0, 0.0, 0.5) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 3, 4 } // Object 2 { // Object 3 : Rect Prism (8 sided) Position: (-9.999998, 7.500001, -16.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 3 { // Object 4 : Position: (0.0, 0.0, 0.249999) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 5, 6 } // Object 4 { // Object 5 : Cube Position: (-9.999998, 6.500001, 2.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 5 { // Object 6 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 7, 8, 11, 12 } // Object 6 { // Object 7 : Cube Position: (15.000002, -8.499999, -0.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.25, 0.09375, 0.5) Brush: 3 } // Object 7 { // Object 8 : Position: (0.0, 5.499999, 0.25) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 9, 10 } // Object 8 { // Object 9 : Cube Position: (-9.999998, 2.000002, 2.5) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 9 { // Object 10 : Cube Position: (15.000002, 0.000002, -0.5) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.25, 0.5, 0.5) Brush: 5 } // Object 10 { // Object 11 : Cube Position: (-9.999998, -15.499999, -13.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.3125, 0.1875, 0.03125) Brush: 6 } // Object 11 { // Object 12 : Cube Position: (8.000002, -19.5, -13.75) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.03125, 0.03125, 0.03125) Brush: 7 } // Object 12