// QOOLE // Brushes: 6 // Entities: 3 // Objects: 7 { // Brush 0 ( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) met5_1 0 0 0 1.00 1.00 ( 49.999996 0.0 0.0 ) ( 49.999996 0.0 500.0 ) ( 50.000137 500.0 0.0 ) met5_1 0 0 0 1.00 1.00 ( 0.0 -10.0 0.0 ) ( 0.0 -10.0 500.0 ) ( 500.0 -9.999956 0.0 ) met5_1 0 0 0 1.00 1.00 ( -49.999996 0.0 0.0 ) ( -50.000137 500.0 0.0 ) ( -49.999996 0.0 500.0 ) met5_1 0 0 0 1.00 1.00 ( 0.0 10.0 0.0 ) ( 500.0 10.0 0.0 ) ( 0.0 10.0 500.0 ) met5_1 0 0 0 1.00 1.00 ( 0.0 0.0 -65.0 ) ( 500.0 0.0 -65.000023 ) ( 0.0 500.0 -65.0 ) met5_1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 54.0 ) ( 0.0 500.0 54.0 ) ( 500.0 0.0 54.000023 ) metal20 0 0 0 1.00 1.00 ( 8.999998 0.0 0.0 ) ( 8.999998 0.0 500.0 ) ( 9.000139 500.0 0.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 -16.000004 0.0 ) ( 0.0 -16.000004 500.0 ) ( 500.0 -15.99996 0.0 ) metal20 0 0 0 1.00 1.00 ( -8.999998 0.0 0.0 ) ( -9.000139 500.0 0.0 ) ( -8.999998 0.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 0.0 -54.0 ) ( 500.0 0.0 -54.000023 ) ( 0.0 500.0 -54.0 ) metal20 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 54.0 ) ( 0.0 500.0 54.0 ) ( 500.0 0.0 54.000023 ) metal20 0 0 0 1.00 1.00 ( 7.999998 0.0 0.0 ) ( 7.999998 0.0 500.0 ) ( 8.000139 500.0 0.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 -15.999996 0.0 ) ( 0.0 -15.999996 500.0 ) ( 500.0 -15.999952 0.0 ) metal20 0 0 0 1.00 1.00 ( -8.999998 0.0 0.0 ) ( -9.000139 500.0 0.0 ) ( -8.999998 0.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 0.0 -54.0 ) ( 500.0 0.0 -54.000023 ) ( 0.0 500.0 -54.0 ) metal20 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 13.0 ) ( 0.0 500.0 13.0 ) ( 500.0 0.0 13.000022 ) metal20 0 0 0 1.00 1.00 ( 52.999996 0.0 0.0 ) ( 52.999996 0.0 500.0 ) ( 53.000137 500.0 0.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 -16.0 0.0 ) ( 0.0 -16.0 500.0 ) ( 500.0 -15.999956 0.0 ) metal20 0 0 0 1.00 1.00 ( -52.999996 0.0 0.0 ) ( -53.000137 500.0 0.0 ) ( -52.999996 0.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 0.0 -13.0 ) ( 500.0 0.0 -13.000022 ) ( 0.0 500.0 -13.0 ) metal20 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 -8.54831 ) ( 363.89444 0.0 -351.448944 ) ( 0.0 499.998993 -7.548297 ) metal20 0 0 0 1.00 1.00 ( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 -15.999998 0.0 ) ( 0.0 -15.999998 500.0 ) ( 500.0 -15.999954 0.0 ) metal20 0 0 0 1.00 1.00 ( 0.0 0.0 8.000001 ) ( 0.0 500.0 8.000001 ) ( 500.0 0.0 8.000023 ) metal20 0 0 0 1.00 1.00 ( 8.999998 0.0 0.0 ) ( 8.999998 0.0 500.0 ) ( 9.000139 500.0 0.0 ) metal20 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 13.0 ) ( 0.0 500.0 13.0 ) ( 500.0 0.0 13.000022 ) tech04_2 0 0 0 1.00 1.00 ( 52.999996 0.0 0.0 ) ( 52.999996 0.0 500.0 ) ( 53.000137 500.0 0.0 ) tech04_2 0 0 0 1.00 1.00 ( 0.0 -16.0 0.0 ) ( 0.0 -16.0 500.0 ) ( 500.0 -15.999956 0.0 ) tech04_2 0 0 0 1.00 1.00 ( -52.999996 0.0 0.0 ) ( -53.000137 500.0 0.0 ) ( -52.999996 0.0 500.0 ) tech04_2 0 0 0 1.00 1.00 ( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) tech04_2 0 0 0 1.00 1.00 ( 0.0 0.0 -13.0 ) ( 500.0 0.0 -13.000022 ) ( 0.0 500.0 -13.0 ) tech04_2 0 0 0 1.00 1.00 } // Brush 5 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Entity 1 "classname" "func_door" "speed" "100" "sounds" "2" "wait" "3" "lip" "8" "angle" "-1" "message" "boo!" } // Entity 1 { // Entity 2 "classname" "func_door" "speed" "100" "sounds" "1" "wait" "3" "lip" "8" "angle" "0" } // Entity 2 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 Entity: 1 } // Object 1 { // Object 2 : Position: (-43.0, 0.0, -13.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 2 { // Object 3 : Position: (45.0, 0.0, -13.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 3 { // Object 4 : Position: (0.0, 0.0, 54.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 4 { // Object 5 : Position: (27.0, 0.0, 33.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 5 { // Object 6 : Position: (0.0, 0.0, -10.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.943396, 0.75, 0.615385) Brush: 5 Entity: 2 } // Object 6