// QOOLE // Brushes: 8 // Entities: 4 // Objects: 11 { // Brush 0 ( 0.0 0.0 -11.0 ) ( 500.0 0.0 -11.000022 ) ( 0.0 500.0 -11.0 ) wood1_7 0 0 0 1.00 1.00 ( 12.0 0.0 0.0 ) ( 11.999957 0.0 500.0 ) ( 12.0002 500.0 0.0 ) wood1_7 0 0 0 1.00 1.00 ( 0.0 -8.000001 0.0 ) ( 0.0 -8.000011 500.0 ) ( 500.0 -7.999926 0.0 ) wood1_7 0 0 0 1.00 1.00 ( -12.000001 0.0 0.0 ) ( -12.000261 500.0 0.0 ) ( -11.999938 0.0 500.0 ) wood1_7 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) wood1_7 0 0 0 1.00 1.00 ( 0.0 0.0 11.562498 ) ( 0.0 500.0 11.562498 ) ( 500.0 0.0 11.56252 ) wood1_7 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 -11.0 ) ( 500.0 0.0 -11.000022 ) ( 0.0 500.0 -11.0 ) azswitch3 0 0 0 1.00 1.00 ( 12.0 0.0 0.0 ) ( 11.999957 0.0 500.0 ) ( 12.0002 500.0 0.0 ) azswitch3 -8 -8 0 1.00 1.00 ( 0.0 -8.000001 0.0 ) ( 0.0 -8.000011 500.0 ) ( 500.0 -7.999926 0.0 ) azswitch3 0 0 0 1.00 1.00 ( -12.000001 0.0 0.0 ) ( -12.000261 500.0 0.0 ) ( -11.999938 0.0 500.0 ) azswitch3 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) azswitch3 0 0 0 1.00 1.00 ( 0.0 0.0 11.562498 ) ( 0.0 500.0 11.562498 ) ( 500.0 0.0 11.56252 ) azswitch3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 -11.0 ) ( 500.0 0.0 -11.000022 ) ( 0.0 500.0 -11.0 ) trigger 0 0 0 1.00 1.00 ( 12.0 0.0 0.0 ) ( 11.999957 0.0 500.0 ) ( 12.0002 500.0 0.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 -8.000001 0.0 ) ( 0.0 -8.000011 500.0 ) ( 500.0 -7.999926 0.0 ) trigger 0 0 0 1.00 1.00 ( -12.000001 0.0 0.0 ) ( -12.000261 500.0 0.0 ) ( -11.999938 0.0 500.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 0.0 11.562498 ) ( 0.0 500.0 11.562498 ) ( 500.0 0.0 11.56252 ) trigger 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -28.0 ) ( 500.0 0.0 -28.000023 ) ( 0.0 500.0 -28.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 27.999998 ) ( 0.0 500.0 27.999998 ) ( 500.0 0.0 28.000019 ) woodflr1_2 0 0 0 1.00 1.00 ( 12.0 0.0 0.0 ) ( 12.0 0.0 500.0 ) ( 12.000141 500.0 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( -12.000001 0.0 0.0 ) ( -12.000261 500.0 0.0 ) ( -12.000001 0.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 -4.0 0.0 ) ( 0.0 -4.0 500.0 ) ( 500.0 -3.999956 0.0 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( -4.000003 0.0 0.0 ) ( -4.000204 500.0 0.0 ) ( -4.000003 0.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -28.0 ) ( 500.0 0.0 -27.999977 ) ( 0.0 500.0 -28.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 28.000002 ) ( 0.0 500.0 28.000002 ) ( 500.0 0.0 27.999981 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 -11.999997 0.0 ) ( 0.0 -11.999997 500.0 ) ( 500.0 -12.000041 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 3.999999 0.0 0.0 ) ( 3.999999 0.0 500.0 ) ( 3.999961 500.0 0.0 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 -4.000004 0.0 ) ( 0.0 -4.000008 500.0 ) ( 500.0 -4.000048 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( -16.0 0.0 0.0 ) ( -16.000259 500.0 0.0 ) ( -16.0 0.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -28.0 ) ( 500.0 0.0 -28.000004 ) ( 0.0 500.0 -27.999977 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 27.999998 ) ( 0.0 500.0 27.999975 ) ( 500.0 0.0 28.000002 ) woodflr1_2 0 0 0 1.00 1.00 ( 16.0 0.0 0.0 ) ( 16.0 0.0 500.0 ) ( 16.000141 500.0 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 3.999999 0.0 ) ( 500.0 4.000025 0.0 ) ( 0.0 3.999997 500.0 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 -12.0 ) ( 500.0 0.0 -12.000022 ) ( 0.0 500.0 -12.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 12.000001 0.0 0.0 ) ( 12.000001 0.0 500.0 ) ( 12.000261 500.0 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 -8.000001 0.0 ) ( 0.0 -8.00001 500.0 ) ( 500.0 -7.999926 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( -12.000001 0.0 0.0 ) ( -12.000261 500.0 0.0 ) ( -11.999942 0.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.0 0.0 ) ( 0.0 8.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 11.999998 ) ( 0.0 500.0 11.999998 ) ( 500.0 0.0 12.00002 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 4.0 ) ( 0.0 500.0 4.0 ) ( 500.0 0.0 3.999978 ) woodflr1_2 0 0 0 1.00 1.00 ( 15.999997 0.0 0.0 ) ( 15.999997 0.0 500.0 ) ( 16.000198 500.0 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 -15.999999 0.0 ) ( 0.0 -15.999999 500.0 ) ( 500.0 -16.000042 0.0 ) woodflr1_2 0 0 0 1.00 1.00 ( -16.000002 0.0 0.0 ) ( -16.000202 500.0 0.0 ) ( -16.000002 0.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -3.999999 ) ( 500.0 0.0 -4.000021 ) ( 0.0 500.0 -3.999999 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 7 { // Entity 0 "classname" "func_door" "speed" "50" "sounds" "1" "wait" "5" "lip" "2" "angle" "-2" "health" "0" } // Entity 0 { // Entity 1 "classname" "func_door_secret" "speed" "50" "sounds" "1" "wait" "5" "lip" "2" "angle" "-2" "spawnflags" "2" } // Entity 1 { // Entity 2 "classname" "light" "origin" "0 0 0" "light" "50" } // Entity 2 { // Entity 3 "classname" "trigger_multiple" "sounds" "1" "wait" "3" "health" "5" "message" "Triggered" } // Entity 3 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5 } // Object 0 { // Object 1 : Position: (13.999969, 0.000001, 8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.166672, 1.0, 1.454546) Brush: 0 Entity: 0 } // Object 1 { // Object 2 : Position: (-8.000031, 0.000001, 8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.166672, 1.0, 1.454546) Brush: 1 Entity: 1 } // Object 2 { // Object 3 : Position: (3.999969, 0.000001, 8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 2 } // Object 3 { // Object 4 : Position: (-6.000031, 0.000001, 8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.166672, 1.0, 1.454546) Brush: 2 Entity: 3 } // Object 4 { // Object 5 : Position: (-0.000031, 0.000001, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 6, 7, 8, 9, 10 } // Object 5 { // Object 6 : Position: (3.999999, 12.000002, -4.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 6 { // Object 7 : Position: (-12.000001, 4.000002, -4.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 7 { // Object 8 : Position: (-0.000001, -11.999998, -4.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 5 } // Object 8 { // Object 9 : Position: (3.999999, 0.000002, -20.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 6 } // Object 9 { // Object 10 : Position: (-0.000001, 0.000002, 28.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 7 } // Object 10