// QOOLE // Brushes: 11 // Entities: 3 // Objects: 15 { // Brush 0 ( 0.0 0.0 4.000002 ) ( 0.0 500.0 4.000002 ) ( 500.0 0.0 3.99998 ) metal2_8 0 0 0 1.00 1.00 ( 39.999996 0.0 0.0 ) ( 39.999996 0.0 500.0 ) ( 40.000198 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -31.999996 0.0 ) ( 0.0 -31.999996 500.0 ) ( 500.0 -32.000038 0.0 ) metal2_8 0 0 0 1.00 1.00 ( -40.000004 0.0 0.0 ) ( -40.000206 500.0 0.0 ) ( -40.000004 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -3.999998 ) ( 500.0 0.0 -4.00002 ) ( 0.0 500.0 -3.999998 ) metal2_8 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 3.999995 0.0 0.0 ) ( 3.999995 0.0 500.0 ) ( 4.000196 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -43.999996 ) ( 500.0 0.0 -43.999977 ) ( 0.0 500.0 -43.999996 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 44.0 ) ( 0.0 500.0 44.0 ) ( 500.0 0.0 43.999977 ) metal2_8 0 0 0 1.00 1.00 ( -4.000002 0.0 0.0 ) ( -3.999964 500.0 0.0 ) ( -4.000002 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( -4.0 0.0 0.0 ) ( -4.000141 500.0 0.0 ) ( -4.0 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -44.0 ) ( 500.0 0.0 -44.000023 ) ( 0.0 500.0 -44.000008 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 43.999996 ) ( 0.0 500.0 43.999992 ) ( 500.0 0.0 43.999977 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 4.0 0.0 0.0 ) ( 3.999995 0.0 500.0 ) ( 4.000141 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -44.0 ) ( 500.0 0.0 -43.999977 ) ( 0.0 500.0 -44.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 44.0 ) ( 0.0 500.0 44.0 ) ( 500.0 0.0 43.999977 ) metal2_8 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000198 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( -32.000011 0.0 0.0 ) ( -32.000214 500.0 0.0 ) ( -32.000011 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -3.999996 0.0 ) ( 0.0 -3.999996 500.0 ) ( 500.0 -3.999952 0.0 ) metal2_8 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 -4.000004 ) ( 500.0 0.0 -4.000026 ) ( 0.0 500.0 -4.000004 ) metal2_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 32.000237 0.0 500.0 ) ( 32.000259 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -28.0 0.0 ) ( 0.0 -28.000238 500.0 ) ( 500.0 -28.000044 0.0 ) metal2_8 0 0 0 1.00 1.00 ( -31.999998 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.000118 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 28.0 0.0 ) ( 500.0 28.0 0.0 ) ( 0.0 28.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 3.999996 ) ( 0.0 500.0 3.999996 ) ( 500.0 0.0 4.000018 ) metal2_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) metal2_8 0 0 0 1.00 1.00 ( 24.0 0.0 0.0 ) ( 24.0 0.0 500.0 ) ( 24.000141 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) metal2_8 0 0 0 1.00 1.00 ( -23.999998 0.0 0.0 ) ( -24.000139 500.0 0.0 ) ( -247.606796 0.0 447.213593 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_8 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) metal2_8 0 0 0 1.00 1.00 ( 24.0 0.0 0.0 ) ( 24.0 0.0 500.0 ) ( 24.000141 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) metal2_8 0 0 0 1.00 1.00 ( -23.999998 0.0 0.0 ) ( -24.000139 500.0 0.0 ) ( -247.606796 0.0 447.213593 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_8 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) metal1_6 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000141 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00 ( 0.0 -34.333336 0.0 ) ( 0.0 -34.333336 500.0 ) ( 500.0 -34.33329 0.0 ) metal1_6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00 ( 0.0 35.0 0.0 ) ( 500.0 35.0 0.0 ) ( 0.0 35.0 500.0 ) metal1_6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) metal1_6 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000141 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00 ( 0.0 -34.333336 0.0 ) ( 0.0 -34.333336 500.0 ) ( 500.0 -34.33329 0.0 ) metal1_6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00 ( 0.0 35.0 0.0 ) ( 500.0 35.0 0.0 ) ( 0.0 35.0 500.0 ) metal1_6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0.0 -4.000002 0.0 ) ( 0.0 -4.000002 500.0 ) ( 500.0 -4.000046 0.0 ) metal2_8 0 0 0 1.00 1.00 ( -30.046875 0.0 0.0 ) ( -30.047016 500.0 0.0 ) ( -30.046875 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 -40.0 ) ( 500.0 0.0 -40.000023 ) ( 0.0 500.0 -40.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 0.0 39.999992 ) ( 0.0 500.0 39.999992 ) ( 500.0 0.0 40.000015 ) metal2_8 0 0 0 1.00 1.00 ( 30.015621 0.0 0.0 ) ( 30.015621 0.0 500.0 ) ( 30.015762 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00 ( 0.0 3.999998 0.0 ) ( 500.0 4.000028 0.0 ) ( 0.0 4.000002 500.0 ) metal2_8 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) metal2_2 0 0 0 1.00 1.00 ( 27.999998 0.0 0.0 ) ( -3.189154 0.0 499.026306 ) ( 27.99996 500.0 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -24.000004 0.0 ) ( 0.0 38.017399 496.138916 ) ( 500.0 -23.999928 0.0 ) metal2_2 0 0 0 1.00 1.00 ( -28.0 0.0 0.0 ) ( -27.999962 500.0 0.0 ) ( 3.18915 0.0 499.026306 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 24.0 0.0 ) ( 500.0 23.999964 0.0 ) ( 0.0 -38.017456 496.138916 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 40.999859 0.0 ) ( 353.554718 -312.552216 0.0 ) ( 0.0 9.810406 499.026276 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -40.999939 0.0 ) ( 0.0 -9.81064 499.026276 ) ( 353.554077 312.552795 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -40.999947 0.0 ) ( 0.0 -9.810694 499.026276 ) ( 353.553986 -394.552765 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 40.999882 0.0 ) ( 353.554504 394.552155 0.0 ) ( 0.0 9.810429 499.026276 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 27.545624 0.0 ) ( 482.380829 -104.017059 0.0 ) ( 0.0 -34.471405 496.138977 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 27.545597 0.0 ) ( 482.380981 159.107681 0.0 ) ( 0.0 -34.471542 496.138947 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -27.545584 0.0 ) ( 0.0 34.471504 496.138947 ) ( 482.381104 104.016075 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -27.545563 0.0 ) ( 0.0 34.471565 496.138947 ) ( 482.381256 -159.106628 0.0 ) metal2_2 0 0 0 1.00 1.00 } // Brush 10 { // Entity 0 "classname" "light" "origin" "0 0 0" "light" "150" } // Entity 0 { // Entity 1 "classname" "func_button" "angle" "270" "speed" "100" "health" "25" "lip" "8" "sounds" "1" "wait" "10" } // Entity 1 { // Entity 2 "classname" "item_artifact_invisibility" "origin" "0 0 0" } // Entity 2 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 14 } // Object 0 { // Object 1 : Position: (0.000006, 1.5, 48.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 } // Object 1 { // Object 2 : Position: (36.000008, 1.5, -0.000002) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 2 { // Object 3 : Position: (-35.999992, 1.5, -0.000002) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 3 { // Object 4 : Position: (0.000006, 29.5, -0.000002) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 4 { // Object 5 : Position: (0.000006, -2.5, -40.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 5 { // Object 6 : Position: (0.000006, -1.5, 21.999994) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 0 } // Object 6 { // Object 7 : Cube Position: (-29.999994, 1.5, -48.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.125, 0.75, 0.125) Brush: 5 } // Object 7 { // Object 8 : Cube Position: (30.000006, 1.5, -48.0) Orientation (rad): (-3.141593, 0.0, 0.0) Scale: (0.125, 0.75, 0.125) Brush: 6 } // Object 8 { // Object 9 : Position: (-0.016665, -4.375, 3.99999) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 10, 11, 12, 13 Entity: 1 } // Object 9 { // Object 10 : Cube Position: (0.0, 26.375, -23.848267) Orientation (rad): (1.570796, -1.570796, -1.570797) Scale: (1.0, 0.405796, 0.0625) Brush: 7 } // Object 10 { // Object 11 : Cube Position: (0.01667, 2.875, -37.999996) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 0.75, 0.03125) Brush: 8 } // Object 11 { // Object 12 : Position: (0.01667, -23.125, 0.000004) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.066667, 0.5, 1.012658) Brush: 9 } // Object 12 { // Object 13 : Rect Prism (8 sided) Position: (-15.98333, -27.125, 0.000004) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (0.25, 0.25, 0.03125) Brush: 10 } // Object 13 { // Object 14 : Position: (0.000002, -5.0, -0.000002) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 2 } // Object 14