// QOOLE // Brushes: 15 // Entities: 0 // Objects: 24 { // Brush 0 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sky6 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sky6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sky6 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sky6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sky6 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sky6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) grass3 0 0 0 1.00 1.00 ( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000137 500.0 0.0 ) grass3 0 0 0 1.00 1.00 ( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) grass3 0 0 0 1.00 1.00 ( -160.0 0.0 0.0 ) ( -160.000137 500.0 0.0 ) ( -160.0 0.0 500.0 ) grass3 0 0 0 1.00 1.00 ( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) grass3 0 0 0 1.00 1.00 ( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) grass3 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sky6 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sky6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sky6 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sky6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sky6 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sky6 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -1.0 ) ( 500.0 0.0 -1.000022 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 1.000022 ) dung01_2 0 0 0 1.00 1.00 } // Brush 14 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2 } // Object 0 { // Object 1 : Position: (61.0, -96.0, -2.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.4375, 1.0) Brush: 0 } // Object 1 { // Object 2 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 3, 4 } // Object 2 { // Object 3 : Position: (-63.0, -96.0, -3.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.4375, 1.0) Brush: 1 } // Object 3 { // Object 4 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 5, 6, 7, 9, 10, 11, 20, 22 } // Object 4 { // Object 5 : Position: (1.0, -97.0, 19.0) Orientation (rad): (1.570796, 0.0, 0.0) Scale: (1.0, 1.354166, 5.0) Brush: 2 } // Object 5 { // Object 6 : Cube Position: (59.0, -88.0, 19.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.1875, 0.1875, 0.0625) Brush: 3 } // Object 6 { // Object 7 : Position: (67.0, 0.0, 19.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 8 } // Object 7 { // Object 8 : Position: (0.0, 0.000001, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 2.078485, 5.0) Brush: 4 } // Object 8 { // Object 9 : Cube Position: (63.0, -2.0, 19.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.1875, 0.1875, 0.0625) Brush: 5 } // Object 9 { // Object 10 : Cube Position: (59.0, 88.0, 19.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.1875, 0.1875, 0.0625) Brush: 6 } // Object 10 { // Object 11 : Position: (-1.499996, 0.0, 19.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 12, 13, 19 } // Object 11 { // Object 12 : Plate Position: (2.499996, -2.0, -1.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.40625, 0.6, 0.125) Brush: 7 } // Object 12 { // Object 13 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 14, 15, 16, 18 } // Object 13 { // Object 14 : Position: (2.499996, 96.0, 0.0) Orientation (rad): (1.570796, 0.0, 0.0) Scale: (1.0, 1.354167, 5.0) Brush: 8 } // Object 14 { // Object 15 : Cube Position: (-55.500004, 88.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.1875, 0.1875, 0.0625) Brush: 9 } // Object 15 { // Object 16 : Position: (-65.5, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 17 } // Object 16 { // Object 17 : Position: (0.0, 0.000001, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 2.078485, 5.0) Brush: 10 } // Object 17 { // Object 18 : Cube Position: (-61.500004, -2.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.1875, 0.1875, 0.0625) Brush: 11 } // Object 18 { // Object 19 : Cube Position: (-55.500004, -88.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.1875, 0.1875, 0.0625) Brush: 12 } // Object 19 { // Object 20 : Position: (61.0, 96.0, -2.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 21 } // Object 20 { // Object 21 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.4375, 1.0) Brush: 13 } // Object 21 { // Object 22 : Position: (-63.0, 96.0, -3.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 23 } // Object 22 { // Object 23 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (1.0, 0.4375, 1.0) Brush: 14 } // Object 23