// QOOLE // Brushes: 3 // Entities: 0 // Objects: 5 { // Brush 0 ( 25.600002 0.0 0.0 ) ( -134.00943 0.0 473.840515 ) ( 25.600025 500.0 0.0 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 25.600002 0.0 ) ( 500.0 25.600002 0.0 ) ( 0.0 -134.00943 473.840515 ) wmet3_3 0 0 0 1.00 1.00 ( -25.600002 0.0 0.0 ) ( -25.600023 500.0 0.0 ) ( 134.00943 0.0 473.840515 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 -25.600002 0.0 ) ( 0.0 134.00943 473.840515 ) ( 500.0 -25.599958 0.0 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 0.0 -19.000002 ) ( 500.0 0.0 -19.000023 ) ( 0.0 500.0 -19.000002 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) wmet3_3 0 0 0 1.00 1.00 ( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) wmet3_3 0 0 0 1.00 1.00 ( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) dung01_2 0 0 0 1.00 1.00 ( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000023 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) dung01_2 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) dung01_2 0 0 0 1.00 1.00 ( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) dung01_2 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 ( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00 } // Brush 2 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 4 } // Object 0 { // Object 1 : Tri Prism (4 sided) Position: (0.0, 0.0, -16.599997) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.5, 0.5, 0.042106) Brush: 0 } // Object 1 { // Object 2 : Position: (0.0, 0.0, -1.599996) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 3 } // Object 2 { // Object 3 : Position: (0.0, 0.0, 0.0) Orientation (rad): (1.570796, -1.570796, -1.570794) Scale: (0.5, 0.307016, 0.5) Brush: 1 } // Object 3 { // Object 4 : Rect Prism (8 sided) Position: (0.0, 0.0, 14.400003) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 0.046875) Brush: 2 } // Object 4