// QOOLE // Brushes: 10 // Entities: 1 // Objects: 13 { // Brush 0 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) trigger 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) trigger 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) trigger 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) *teleport 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) *teleport 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) *teleport 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) *teleport 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) *teleport 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) *teleport 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal2_2 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_2 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal2_2 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal2_2 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal2_2 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_2 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_3 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_3 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_3 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_3 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_3 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_3 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_3 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_3 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_3 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_3 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_3 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_3 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_3 0 0 0 1.00 1.00 } // Brush 9 { // Entity 0 "classname" "trigger_teleport" "target" "Target7" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 8 } // Object 0 { // Object 1 : Cube Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.9375, 1.1875, 0.3125) Brush: 0 Entity: 0 } // Object 1 { // Object 2 : Cube Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.875, 1.125, 0.0625) Brush: 1 } // Object 2 { // Object 3 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 4, 5, 6, 7 } // Object 3 { // Object 4 : Cube Position: (0.0, 40.0, 0.0) Orientation (rad): (-1.570747, -0.000018, 0.0) Scale: (0.125, 1.25, 0.125) Brush: 2 } // Object 4 { // Object 5 : Cube Position: (0.0, -40.0, 0.0) Orientation (rad): (-1.570747, -0.000018, 0.0) Scale: (0.125, 1.25, 0.125) Brush: 3 } // Object 5 { // Object 6 : Cube Position: (-32.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.125, 1.5, 0.25) Brush: 4 } // Object 6 { // Object 7 : Cube Position: (32.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.125, 1.5, 0.25) Brush: 5 } // Object 7 { // Object 8 : Position: (0.0, 0.0, 4.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 9, 10, 11, 12 } // Object 8 { // Object 9 : Cube Position: (32.0, -52.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.0625, 0.25, 0.0625) Brush: 6 } // Object 9 { // Object 10 : Cube Position: (-32.0, -52.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.0625, 0.25, 0.0625) Brush: 7 } // Object 10 { // Object 11 : Cube Position: (-32.0, 52.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.0625, 0.25, 0.0625) Brush: 8 } // Object 11 { // Object 12 : Cube Position: (32.0, 52.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.0625, 0.25, 0.0625) Brush: 9 } // Object 12