// QOOLE // Brushes: 8 // Entities: 2 // Objects: 9 { // Brush 0 ( 0.0 0.0 14.0 ) ( 0.0 500.0 14.0 ) ( 500.0 0.0 14.000022 ) metalt2_5 0 0 0 1.00 1.00 ( 47.999996 0.0 0.0 ) ( 48.000233 0.0 500.0 ) ( 48.000557 500.0 0.0 ) metalt2_5 0 0 0 1.00 1.00 ( 0.0 -1.999999 0.0 ) ( 0.0 -1.999999 500.0 ) ( 500.0 -1.999955 0.0 ) metalt2_5 0 0 0 1.00 1.00 ( -48.0 0.0 0.0 ) ( -47.999245 500.0 0.0 ) ( -47.999908 0.0 500.0 ) metalt2_5 0 0 0 1.00 1.00 ( 0.0 3.0 0.0 ) ( 500.0 2.999997 0.0 ) ( 0.0 2.999994 500.0 ) metalt2_5 0 0 0 1.00 1.00 ( 0.0 0.0 -14.499997 ) ( 483.862091 0.0 111.505829 ) ( 0.0 500.0 -14.499817 ) metalt2_5 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 81.0 ) ( 0.0 500.0 81.0 ) ( 500.0 0.0 81.000023 ) wizwood1_2 0 0 0 1.00 1.00 ( 8.0 0.0 0.0 ) ( 8.0 0.0 500.0 ) ( 8.000141 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -8.000002 0.0 ) ( 0.0 -8.000002 500.0 ) ( 500.0 -7.999958 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.000141 500.0 0.0 ) ( -8.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 7.999998 0.0 ) ( 500.0 7.999819 0.0 ) ( 0.0 7.999998 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -81.0 ) ( 500.0 0.0 -81.000023 ) ( 0.0 500.0 -81.0 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 4.0 ) ( 0.0 500.0 3.999979 ) ( 500.0 0.0 4.000005 ) wizwood1_2 0 0 0 1.00 1.00 ( 64.0 0.0 0.0 ) ( 64.0 0.0 500.0 ) ( 64.000137 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -8.000001 0.0 ) ( 0.0 -7.999912 500.0 ) ( 500.0 -8.000045 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -64.0 0.0 0.0 ) ( -64.000137 500.0 0.0 ) ( -64.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 8.000001 0.0 ) ( 500.0 8.000011 0.0 ) ( 0.0 7.999822 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -4.000001 ) ( 500.0 0.0 -3.999998 ) ( 0.0 500.0 -3.999979 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 7.999999 ) ( 0.0 500.0 7.999978 ) ( 500.0 0.0 8.000003 ) wizwood1_2 0 0 0 1.00 1.00 ( 64.0 0.0 0.0 ) ( 64.0 0.0 500.0 ) ( 64.000137 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -7.999996 0.0 ) ( 0.0 -7.999951 500.0 ) ( 500.0 -8.00004 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -64.0 0.0 0.0 ) ( -64.000137 500.0 0.0 ) ( -64.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 8.000003 0.0 ) ( 500.0 8.000013 0.0 ) ( 0.0 7.999914 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -8.000002 ) ( 500.0 0.0 -7.999999 ) ( 0.0 500.0 -7.99998 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 81.0 ) ( 0.0 500.0 81.0 ) ( 500.0 0.0 81.000023 ) wizwood1_2 0 0 0 1.00 1.00 ( 8.0 0.0 0.0 ) ( 8.0 0.0 500.0 ) ( 8.000141 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -8.000002 0.0 ) ( 0.0 -8.000002 500.0 ) ( 500.0 -7.999958 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.000141 500.0 0.0 ) ( -8.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 7.999998 0.0 ) ( 500.0 7.999819 0.0 ) ( 0.0 7.999998 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -81.0 ) ( 500.0 0.0 -81.000023 ) ( 0.0 500.0 -81.0 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 8.000001 ) ( 0.0 500.0 8.000001 ) ( 500.0 0.0 8.000023 ) wizwood1_2 0 0 0 1.00 1.00 ( 48.0 0.0 0.0 ) ( 48.0 0.0 500.0 ) ( 48.000141 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -8.000004 0.0 ) ( 0.0 -7.999974 500.0 ) ( 500.0 -8.000048 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -48.0 0.0 0.0 ) ( -48.000141 500.0 0.0 ) ( -48.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 7.999997 0.0 ) ( 500.0 8.000019 0.0 ) ( 0.0 7.999863 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -8.000001 ) ( 500.0 0.0 -8.000023 ) ( 0.0 500.0 -8.000001 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 32.0 ) ( 0.0 500.0 31.999977 ) ( 500.0 0.0 32.0 ) trigger 0 0 0 1.00 1.00 ( 48.0 0.0 0.0 ) ( 47.999939 0.0 500.0 ) ( 48.000797 500.0 0.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 -3.000001 0.0 ) ( 0.0 -2.999997 500.0 ) ( 500.0 -3.000045 0.0 ) trigger 0 0 0 1.00 1.00 ( -48.0 0.0 0.0 ) ( -48.000023 500.0 0.0 ) ( -48.0 0.0 500.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 2.000001 0.0 ) ( 500.0 2.00001 0.0 ) ( 0.0 1.999999 500.0 ) trigger 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) trigger 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 8.000001 ) ( 0.0 500.0 8.000001 ) ( 500.0 0.0 8.000023 ) wizwood1_2 0 0 0 1.00 1.00 ( 48.0 0.0 0.0 ) ( 48.0 0.0 500.0 ) ( 48.000141 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 -8.000004 0.0 ) ( 0.0 -7.999974 500.0 ) ( 500.0 -8.000048 0.0 ) wizwood1_2 0 0 0 1.00 1.00 ( -48.0 0.0 0.0 ) ( -48.000141 500.0 0.0 ) ( -48.0 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 7.999997 0.0 ) ( 500.0 8.000019 0.0 ) ( 0.0 7.999863 500.0 ) wizwood1_2 0 0 0 1.00 1.00 ( 0.0 0.0 -8.000001 ) ( 500.0 0.0 -8.000023 ) ( 0.0 500.0 -8.000001 ) wizwood1_2 0 0 0 1.00 1.00 } // Brush 7 { // Entity 0 "classname" "func_door" "speed" "300" "sounds" "4" "wait" "2" "lip" "-32" "angle" "-2" "dmg" "100" "targetname" "head1" } // Entity 0 { // Entity 1 "classname" "trigger_multiple" "target" "head1" "sounds" "0" "wait" "2" "message" "execution!!! execution!!!" } // Entity 1 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6, 7, 8 } // Object 0 { // Object 1 : Cube Position: (0.0, 16.0, 51.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 Entity: 0 } // Object 1 { // Object 2 : Cube Position: (-56.0, 16.0, -0.000002) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 2 { // Object 3 : Cube Position: (0.0, -16.0, -77.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 3 { // Object 4 : Cube Position: (0.0, 0.0, -73.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 4 { // Object 5 : Cube Position: (56.0, 16.0, -0.000002) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 5 { // Object 6 : Cube Position: (0.0, 16.0, 73.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 5 } // Object 6 { // Object 7 : Cube Position: (0.0, 17.0, -33.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 6 Entity: 1 } // Object 7 { // Object 8 : Cube Position: (0.0, 16.0, -73.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 7 } // Object 8