// QOOLE // Brushes: 33 // Entities: 1 // Objects: 49 { // Brush 0 ( 8 -16 -8 ) ( -8 -16 -8 ) ( -8 -16 8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -16 -8 ) ( 8 -16 -8 ) ( 8 16 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -16 8 ) ( -8 -16 -8 ) ( -8 16 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -16 8 ) ( -8 -16 8 ) ( -8 16 8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -16 -8 ) ( 8 -16 8 ) ( 8 16 8 ) metal2_2 0 0 0 1.00 1.00 ( -8 16 -8 ) ( 8 16 -8 ) ( 8 16 8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 16 8 8 ) ( 16 -8 8 ) ( -16 -8 8 ) metal1_6 0 0 0 1.00 1.00 ( 16 -8 8 ) ( 16 8 8 ) ( 16 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -16 -8 8 ) ( 16 -8 8 ) ( 16 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -16 8 8 ) ( -16 -8 8 ) ( -16 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 16 8 8 ) ( -16 8 8 ) ( -16 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 16 -8 -8 ) ( 16 8 -8 ) ( -16 8 -8 ) metal1_6 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 64 8 16 ) ( 64 -8 16 ) ( -64 -8 16 ) metal1_7 0 0 0 1.00 1.00 ( 64 -8 16 ) ( 64 8 16 ) ( 64 8 -16 ) metal1_7 0 0 0 1.00 1.00 ( -64 -8 16 ) ( 64 -8 16 ) ( 64 -8 -16 ) metal1_7 0 0 0 1.00 1.00 ( -64 8 16 ) ( -64 -8 16 ) ( -64 -8 -16 ) metal1_7 0 0 0 1.00 1.00 ( 64 8 16 ) ( -64 8 16 ) ( -64 8 -16 ) metal1_7 0 0 0 1.00 1.00 ( 64 -8 -16 ) ( 64 8 -16 ) ( -64 8 -16 ) metal1_7 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 1 32 18 ) ( 1 -32 18 ) ( -15 -32 -10 ) metal1_6 0 0 0 1.00 1.00 ( 1 -32 18 ) ( 1 32 18 ) ( 15 32 10 ) metal1_6 0 0 0 1.00 1.00 ( -15 -32 -10 ) ( 1 -32 18 ) ( 15 -32 10 ) metal1_6 0 0 0 1.00 1.00 ( -15 32 -10 ) ( -15 -32 -10 ) ( -1 -32 -18 ) metal1_6 0 0 0 1.00 1.00 ( 1 32 18 ) ( -15 32 -10 ) ( -1 32 -18 ) metal1_6 0 0 0 1.00 1.00 ( 15 -32 10 ) ( 15 32 10 ) ( -1 32 -18 ) metal1_6 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 8 8 16 ) ( 8 -8 16 ) ( -8 -8 16 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 16 ) ( 8 8 16 ) ( 8 8 -16 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 16 ) ( 8 -8 16 ) ( 8 -8 -16 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 16 ) ( -8 -8 16 ) ( -8 -8 -16 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 16 ) ( -8 8 16 ) ( -8 8 -16 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 -16 ) ( 8 8 -16 ) ( -8 8 -16 ) metal2_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 8 32 31 ) ( 8 -32 31 ) ( -20 -32 -12 ) metal2_2 0 0 0 1.00 1.00 ( 8 -32 31 ) ( 8 32 31 ) ( 11 32 -20 ) metal2_2 0 0 0 1.00 1.00 ( -20 32 -12 ) ( -20 -32 -12 ) ( 11 -32 -20 ) metal2_2 0 0 0 1.00 1.00 ( 8 32 31 ) ( -20 32 -12 ) ( 11 32 -20 ) metal2_2 0 0 0 1.00 1.00 ( -20 -32 -12 ) ( 8 -32 31 ) ( 11 -32 -20 ) metal2_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 16 8 8 ) ( 16 -8 8 ) ( -16 -8 8 ) metal1_6 0 0 0 1.00 1.00 ( 16 -8 8 ) ( 16 8 8 ) ( 16 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -16 -8 8 ) ( 16 -8 8 ) ( 16 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -16 8 8 ) ( -16 -8 8 ) ( -16 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 16 8 8 ) ( -16 8 8 ) ( -16 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 16 -8 -8 ) ( 16 8 -8 ) ( -16 8 -8 ) metal1_6 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 8 8 8 ) ( 8 -8 8 ) ( -8 -8 8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 8 ) ( 8 8 8 ) ( 8 8 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 8 ) ( 8 -8 8 ) ( 8 -8 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 8 ) ( -8 -8 8 ) ( -8 -8 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 8 ) ( -8 8 8 ) ( -8 8 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 -8 ) ( 8 8 -8 ) ( -8 8 -8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 24 8 8 ) ( 24 -8 8 ) ( -24 -8 8 ) metal1_6 0 0 0 1.00 1.00 ( 24 -8 8 ) ( 24 8 8 ) ( 24 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -24 -8 8 ) ( 24 -8 8 ) ( 24 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -24 8 8 ) ( -24 -8 8 ) ( -24 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 24 8 8 ) ( -24 8 8 ) ( -24 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 24 -8 -8 ) ( 24 8 -8 ) ( -24 8 -8 ) metal1_6 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 8 32 0 ) ( 8 -32 0 ) ( 4 -32 7 ) wiz1_1 0 0 0 1.00 1.00 ( 8 -32 0 ) ( 8 32 0 ) ( 4 32 -7 ) wiz1_1 0 0 0 1.00 1.00 ( 4 -32 -7 ) ( 4 32 -7 ) ( -4 32 -7 ) wiz1_1 0 0 0 1.00 1.00 ( -4 -32 -7 ) ( -4 32 -7 ) ( -8 32 0 ) wiz1_1 0 0 0 1.00 1.00 ( -8 -32 0 ) ( -8 32 0 ) ( -4 32 7 ) wiz1_1 0 0 0 1.00 1.00 ( 4 32 7 ) ( 4 -32 7 ) ( -4 -32 7 ) wiz1_1 0 0 0 1.00 1.00 ( 4 -32 7 ) ( 8 -32 0 ) ( 4 -32 -7 ) wiz1_1 0 0 0 1.00 1.00 ( 8 32 0 ) ( 4 32 7 ) ( -4 32 7 ) wiz1_1 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 7 32 4 ) ( 7 -32 4 ) ( -1 -32 8 ) wiz1_1 0 0 0 1.00 1.00 ( 7 -32 4 ) ( 7 32 4 ) ( 7 32 -4 ) wiz1_1 0 0 0 1.00 1.00 ( 7 -32 -4 ) ( 7 32 -4 ) ( 1 32 -8 ) wiz1_1 0 0 0 1.00 1.00 ( 1 -32 -8 ) ( 1 32 -8 ) ( -7 32 -4 ) wiz1_1 0 0 0 1.00 1.00 ( -7 -32 -4 ) ( -7 32 -4 ) ( -7 32 4 ) wiz1_1 0 0 0 1.00 1.00 ( -1 32 8 ) ( -1 -32 8 ) ( -7 -32 4 ) wiz1_1 0 0 0 1.00 1.00 ( -1 -32 8 ) ( 7 -32 4 ) ( 7 -32 -4 ) wiz1_1 0 0 0 1.00 1.00 ( 7 32 4 ) ( -1 32 8 ) ( -7 32 4 ) wiz1_1 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 8 32 0 ) ( 8 -32 0 ) ( 4 -32 7 ) wiz1_1 0 0 0 1.00 1.00 ( 8 -32 0 ) ( 8 32 0 ) ( 4 32 -7 ) wiz1_1 0 0 0 1.00 1.00 ( 4 -32 -7 ) ( 4 32 -7 ) ( -4 32 -7 ) wiz1_1 0 0 0 1.00 1.00 ( -4 -32 -7 ) ( -4 32 -7 ) ( -8 32 0 ) wiz1_1 0 0 0 1.00 1.00 ( -8 -32 0 ) ( -8 32 0 ) ( -4 32 7 ) wiz1_1 0 0 0 1.00 1.00 ( 4 32 7 ) ( 4 -32 7 ) ( -4 -32 7 ) wiz1_1 0 0 0 1.00 1.00 ( 4 -32 7 ) ( 8 -32 0 ) ( 4 -32 -7 ) wiz1_1 0 0 0 1.00 1.00 ( 8 32 0 ) ( 4 32 7 ) ( -4 32 7 ) wiz1_1 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 7 32 4 ) ( 7 -32 4 ) ( -1 -32 8 ) wiz1_1 0 0 0 1.00 1.00 ( 7 -32 4 ) ( 7 32 4 ) ( 7 32 -4 ) wiz1_1 0 0 0 1.00 1.00 ( 7 -32 -4 ) ( 7 32 -4 ) ( 1 32 -8 ) wiz1_1 0 0 0 1.00 1.00 ( 1 -32 -8 ) ( 1 32 -8 ) ( -7 32 -4 ) wiz1_1 0 0 0 1.00 1.00 ( -7 -32 -4 ) ( -7 32 -4 ) ( -7 32 4 ) wiz1_1 0 0 0 1.00 1.00 ( -1 32 8 ) ( -1 -32 8 ) ( -7 -32 4 ) wiz1_1 0 0 0 1.00 1.00 ( -1 -32 8 ) ( 7 -32 4 ) ( 7 -32 -4 ) wiz1_1 0 0 0 1.00 1.00 ( 7 32 4 ) ( -1 32 8 ) ( -7 32 4 ) wiz1_1 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 56 32 8 ) ( 56 -32 8 ) ( -56 -32 8 ) metal2_2 0 0 0 1.00 1.00 ( 56 -32 8 ) ( 56 32 8 ) ( 56 32 -8 ) metal2_2 0 0 0 1.00 1.00 ( -56 -32 8 ) ( 56 -32 8 ) ( 56 -32 -8 ) metal2_2 0 0 0 1.00 1.00 ( -56 32 8 ) ( -56 -32 8 ) ( -56 -32 -8 ) metal2_2 0 0 0 1.00 1.00 ( 56 32 8 ) ( -56 32 8 ) ( -56 32 -8 ) metal2_2 0 0 0 1.00 1.00 ( 56 -32 -8 ) ( 56 32 -8 ) ( -56 32 -8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 8 -32 -8 ) ( -8 -32 -8 ) ( -8 -32 8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -32 -8 ) ( 8 -32 -8 ) ( 8 32 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -32 8 ) ( -8 -32 -8 ) ( -8 32 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -32 8 ) ( -8 -32 8 ) ( -8 32 8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -32 -8 ) ( 8 -32 8 ) ( 8 32 8 ) metal2_2 0 0 0 1.00 1.00 ( -8 32 -8 ) ( 8 32 -8 ) ( 8 32 8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 64 8 16 ) ( 64 -8 16 ) ( -64 -8 16 ) metal1_7 0 0 0 1.00 1.00 ( 64 -8 16 ) ( 64 8 16 ) ( 64 8 -16 ) metal1_7 0 0 0 1.00 1.00 ( -64 -8 16 ) ( 64 -8 16 ) ( 64 -8 -16 ) metal1_7 0 0 0 1.00 1.00 ( -64 8 16 ) ( -64 -8 16 ) ( -64 -8 -16 ) metal1_7 0 0 0 1.00 1.00 ( 64 8 16 ) ( -64 8 16 ) ( -64 8 -16 ) metal1_7 0 0 0 1.00 1.00 ( 64 -8 -16 ) ( 64 8 -16 ) ( -64 8 -16 ) metal1_7 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( -8 24 0 ) ( 8 24 0 ) ( 8 12 24 ) cop2_3 0 0 0 1.00 1.00 ( 8 24 0 ) ( -8 24 0 ) ( -8 12 -24 ) cop2_3 0 0 0 1.00 1.00 ( 8 12 -24 ) ( -8 12 -24 ) ( -8 -12 -24 ) cop2_3 0 0 0 1.00 1.00 ( 8 -12 -24 ) ( -8 -12 -24 ) ( -8 -24 0 ) cop2_3 0 0 0 1.00 1.00 ( 8 -24 0 ) ( -8 -24 0 ) ( -8 -12 24 ) cop2_3 0 0 0 1.00 1.00 ( -8 12 24 ) ( 8 12 24 ) ( 8 -12 24 ) cop2_3 0 0 0 1.00 1.00 ( 8 12 24 ) ( 8 24 0 ) ( 8 12 -24 ) cop2_3 0 0 0 1.00 1.00 ( -8 24 0 ) ( -8 12 24 ) ( -8 -12 24 ) cop2_3 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 8 8 8 ) ( 8 -8 8 ) ( -8 -8 8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 8 ) ( 8 8 8 ) ( 8 8 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 8 ) ( 8 -8 8 ) ( 8 -8 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 8 ) ( -8 -8 8 ) ( -8 -8 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 8 ) ( -8 8 8 ) ( -8 8 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 -8 ) ( 8 8 -8 ) ( -8 8 -8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 17 { // Brush 18 ( 24 8 8 ) ( 24 -8 8 ) ( -24 -8 8 ) metal1_6 0 0 0 1.00 1.00 ( 24 -8 8 ) ( 24 8 8 ) ( 24 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -24 -8 8 ) ( 24 -8 8 ) ( 24 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( -24 8 8 ) ( -24 -8 8 ) ( -24 -8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 24 8 8 ) ( -24 8 8 ) ( -24 8 -8 ) metal1_6 0 0 0 1.00 1.00 ( 24 -8 -8 ) ( 24 8 -8 ) ( -24 8 -8 ) metal1_6 0 0 0 1.00 1.00 } // Brush 18 { // Brush 19 ( 24 8 0 ) ( 24 -8 0 ) ( 12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 -24 ) ( 12 8 -24 ) ( -12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( -12 -8 -24 ) ( -12 8 -24 ) ( -24 8 0 ) cop2_3 0 0 0 1.00 1.00 ( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 8 24 ) ( 12 -8 24 ) ( -12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 24 ) ( 24 -8 0 ) ( 12 -8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 24 8 0 ) ( 12 8 24 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 } // Brush 19 { // Brush 20 ( 8 0 8 ) ( -8 0 8 ) ( -8 8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 8 ) ( 8 0 8 ) ( 8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 4 ) ( 8 -8 4 ) ( 8 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 -4 ) ( 8 -8 -4 ) ( 8 0 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 -8 ) ( 8 0 -8 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 4 ) ( -8 8 4 ) ( -8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 4 ) ( -8 0 8 ) ( -8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( 8 0 8 ) ( 8 8 4 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 } // Brush 20 { // Brush 21 ( 80 32 8 ) ( 80 -32 8 ) ( -80 -32 8 ) metal2_2 0 0 0 1.00 1.00 ( 80 -32 8 ) ( 80 32 8 ) ( 80 32 -8 ) metal2_2 0 0 0 1.00 1.00 ( -80 -32 8 ) ( 80 -32 8 ) ( 80 -32 -8 ) metal2_2 0 0 0 1.00 1.00 ( -80 32 8 ) ( -80 -32 8 ) ( -80 -32 -8 ) metal2_2 0 0 0 1.00 1.00 ( 80 32 8 ) ( -80 32 8 ) ( -80 32 -8 ) metal2_2 0 0 0 1.00 1.00 ( 80 -32 -8 ) ( 80 32 -8 ) ( -80 32 -8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 21 { // Brush 22 ( 8 8 16 ) ( 8 -8 16 ) ( -8 -8 16 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 16 ) ( 8 8 16 ) ( 8 8 -16 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 16 ) ( 8 -8 16 ) ( 8 -8 -16 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 16 ) ( -8 -8 16 ) ( -8 -8 -16 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 16 ) ( -8 8 16 ) ( -8 8 -16 ) metal2_2 0 0 0 1.00 1.00 ( 8 -8 -16 ) ( 8 8 -16 ) ( -8 8 -16 ) metal2_2 0 0 0 1.00 1.00 } // Brush 22 { // Brush 23 ( 64 32 -8 ) ( 64 32 8 ) ( -64 32 8 ) metal1_7 0 0 0 1.00 1.00 ( 64 32 8 ) ( 64 32 -8 ) ( 64 -32 -8 ) metal1_7 0 0 0 1.00 1.00 ( -64 32 8 ) ( 64 32 8 ) ( 64 -32 8 ) metal1_7 0 0 0 1.00 1.00 ( -64 32 -8 ) ( -64 32 8 ) ( -64 -32 8 ) metal1_7 0 0 0 1.00 1.00 ( 64 32 -8 ) ( -64 32 -8 ) ( -64 -32 -8 ) metal1_7 0 0 0 1.00 1.00 ( 64 -32 8 ) ( 64 -32 -8 ) ( -64 -32 -8 ) metal1_7 0 0 0 1.00 1.00 } // Brush 23 { // Brush 24 ( 24 8 0 ) ( 24 -8 0 ) ( 12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 -24 ) ( 12 8 -24 ) ( -12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( -12 -8 -24 ) ( -12 8 -24 ) ( -24 8 0 ) cop2_3 0 0 0 1.00 1.00 ( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 8 24 ) ( 12 -8 24 ) ( -12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 24 ) ( 24 -8 0 ) ( 12 -8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 24 8 0 ) ( 12 8 24 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 } // Brush 24 { // Brush 25 ( 8 0 8 ) ( -8 0 8 ) ( -8 8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 8 ) ( 8 0 8 ) ( 8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 4 ) ( 8 -8 4 ) ( 8 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 -4 ) ( 8 -8 -4 ) ( 8 0 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 -8 ) ( 8 0 -8 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 4 ) ( -8 8 4 ) ( -8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 4 ) ( -8 0 8 ) ( -8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( 8 0 8 ) ( 8 8 4 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 } // Brush 25 { // Brush 26 ( 24 8 0 ) ( 24 -8 0 ) ( 12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 -24 ) ( 12 8 -24 ) ( -12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( -12 -8 -24 ) ( -12 8 -24 ) ( -24 8 0 ) cop2_3 0 0 0 1.00 1.00 ( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 8 24 ) ( 12 -8 24 ) ( -12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 24 ) ( 24 -8 0 ) ( 12 -8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 24 8 0 ) ( 12 8 24 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 } // Brush 26 { // Brush 27 ( 24 8 0 ) ( 24 -8 0 ) ( 12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 -24 ) ( 12 8 -24 ) ( -12 8 -24 ) cop2_3 0 0 0 1.00 1.00 ( -12 -8 -24 ) ( -12 8 -24 ) ( -24 8 0 ) cop2_3 0 0 0 1.00 1.00 ( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 8 24 ) ( 12 -8 24 ) ( -12 -8 24 ) cop2_3 0 0 0 1.00 1.00 ( 12 -8 24 ) ( 24 -8 0 ) ( 12 -8 -24 ) cop2_3 0 0 0 1.00 1.00 ( 24 8 0 ) ( 12 8 24 ) ( -12 8 24 ) cop2_3 0 0 0 1.00 1.00 } // Brush 27 { // Brush 28 ( -8 32 24 ) ( -8 -32 24 ) ( -8 -32 -24 ) mmetal1_6 0 0 0 1.00 1.00 ( -8 -32 24 ) ( -8 32 24 ) ( 8 32 24 ) mmetal1_6 0 0 0 1.00 1.00 ( -8 -32 -24 ) ( -8 -32 24 ) ( 8 -32 24 ) mmetal1_6 0 0 0 1.00 1.00 ( -8 32 -24 ) ( -8 -32 -24 ) ( 8 -32 -24 ) mmetal1_6 0 0 0 1.00 1.00 ( -8 32 24 ) ( -8 32 -24 ) ( 8 32 -24 ) mmetal1_6 0 0 0 1.00 1.00 ( 8 -32 24 ) ( 8 32 24 ) ( 8 32 -24 ) mmetal1_6 0 0 0 1.00 1.00 } // Brush 28 { // Brush 29 ( 8 0 8 ) ( -8 0 8 ) ( -8 8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 8 ) ( 8 0 8 ) ( 8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 4 ) ( 8 -8 4 ) ( 8 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 -4 ) ( 8 -8 -4 ) ( 8 0 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 -8 ) ( 8 0 -8 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 4 ) ( -8 8 4 ) ( -8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 4 ) ( -8 0 8 ) ( -8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( 8 0 8 ) ( 8 8 4 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 } // Brush 29 { // Brush 30 ( 8 40 8 ) ( 8 -40 8 ) ( -8 -40 8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -40 8 ) ( 8 40 8 ) ( 8 40 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 -40 8 ) ( 8 -40 8 ) ( 8 -40 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 40 8 ) ( -8 -40 8 ) ( -8 -40 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 40 8 ) ( -8 40 8 ) ( -8 40 -8 ) metal2_2 0 0 0 1.00 1.00 ( 8 -40 -8 ) ( 8 40 -8 ) ( -8 40 -8 ) metal2_2 0 0 0 1.00 1.00 } // Brush 30 { // Brush 31 ( 8 0 8 ) ( -8 0 8 ) ( -8 8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 8 ) ( 8 0 8 ) ( 8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 4 ) ( 8 -8 4 ) ( 8 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 -8 -4 ) ( 8 -8 -4 ) ( 8 0 -8 ) metal2_2 0 0 0 1.00 1.00 ( -8 0 -8 ) ( 8 0 -8 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( 8 8 4 ) ( -8 8 4 ) ( -8 8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -8 8 4 ) ( -8 0 8 ) ( -8 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( 8 0 8 ) ( 8 8 4 ) ( 8 8 -4 ) metal2_2 0 0 0 1.00 1.00 } // Brush 31 { // Brush 32 ( 24 32 8 ) ( 24 -32 8 ) ( -24 -32 8 ) mmetal1_6 0 0 0 1.00 1.00 ( 24 -32 8 ) ( 24 32 8 ) ( 24 32 -8 ) mmetal1_6 0 0 0 1.00 1.00 ( -24 -32 8 ) ( 24 -32 8 ) ( 24 -32 -8 ) mmetal1_6 0 0 0 1.00 1.00 ( -24 32 8 ) ( -24 -32 8 ) ( -24 -32 -8 ) mmetal1_6 0 0 0 1.00 1.00 ( 24 32 8 ) ( -24 32 8 ) ( -24 32 -8 ) mmetal1_6 0 0 0 1.00 1.00 ( 24 -32 -8 ) ( 24 32 -8 ) ( -24 32 -8 ) mmetal1_6 0 0 0 1.00 1.00 } // Brush 32 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (80.000000, -16.000000, 8.000001) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 2, 3 } // Object 1 { // Object 2 : Position: (55.384613, 0.000000, 7.386417) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.692307, 0.800000, 0.615535) Brush: 0 } // Object 2 { // Object 3 : Position: (0.000000, 0.000000, -0.000001) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.692322, 0.800000, 0.615535) Objects: 4, 5 } // Object 3 { // Object 4 : Position: (-8.000000, -24.000000, 28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 1 } // Object 4 { // Object 5 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 6, 7, 43, 44, 45, 46, 47, 48 } // Object 5 { // Object 6 : Position: (24.000000, 24.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 2 } // Object 6 { // Object 7 : Position: (8.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 8, 9 } // Object 7 { // Object 8 : Position: (-48.000000, 0.000000, 20.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 3 } // Object 8 { // Object 9 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 10, 11, 12 } // Object 9 { // Object 10 : Position: (8.000000, 24.000000, 20.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 4 } // Object 10 { // Object 11 : Position: (-40.000000, 0.000000, 12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 5 } // Object 11 { // Object 12 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 13, 14 } // Object 12 { // Object 13 : Position: (-16.000000, 24.000000, 28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 6 } // Object 13 { // Object 14 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 15, 16 } // Object 14 { // Object 15 : Position: (72.000000, 24.000000, 12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 7 } // Object 15 { // Object 16 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 17, 18 } // Object 16 { // Object 17 : Position: (40.000000, 24.000000, 28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 8 } // Object 17 { // Object 18 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 19, 41, 42 } // Object 18 { // Object 19 : Position: (0.000000, -4.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 20, 21 } // Object 19 { // Object 20 : Position: (48.000000, 4.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 9 } // Object 20 { // Object 21 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 22, 23, 24 } // Object 21 { // Object 22 : Position: (-72.000000, 4.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 10 } // Object 22 { // Object 23 : Position: (-72.000000, 4.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 11 } // Object 23 { // Object 24 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 25, 26, 36, 37, 38, 39, 40 } // Object 24 { // Object 25 : Position: (48.000000, 4.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 12 } // Object 25 { // Object 26 : Position: (24.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 27, 31, 32, 33, 34, 35 } // Object 26 { // Object 27 : Position: (-8.000000, 4.000000, 44.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 28 } // Object 27 { // Object 28 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 29, 30 } // Object 28 { // Object 29 : Position: (-8.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 13 } // Object 29 { // Object 30 : Position: (56.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 14 } // Object 30 { // Object 31 : Position: (-8.000000, -20.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 15 } // Object 31 { // Object 32 : Position: (64.000000, 4.000000, 20.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 16 } // Object 32 { // Object 33 : Position: (48.000000, -20.000000, 12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 17 } // Object 33 { // Object 34 : Position: (16.000000, -20.000000, 28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 18 } // Object 34 { // Object 35 : Position: (24.000000, -28.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 19 } // Object 35 { // Object 36 : Position: (80.000000, -20.000000, -12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 20 } // Object 36 { // Object 37 : Position: (-8.000000, 4.000000, -20.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 21 } // Object 37 { // Object 38 : Position: (8.000000, -20.000000, 20.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 22 } // Object 38 { // Object 39 : Position: (16.000000, 4.000000, -4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 23 } // Object 39 { // Object 40 : Position: (-72.000000, -28.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 24 } // Object 40 { // Object 41 : Position: (80.000000, 24.000000, -12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 25 } // Object 41 { // Object 42 : Position: (48.000000, 32.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 26 } // Object 42 { // Object 43 : Position: (-64.000000, 32.000000, -28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 27 } // Object 43 { // Object 44 : Position: (-88.000000, 0.000000, -12.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 28 } // Object 44 { // Object 45 : Position: (-96.000000, -16.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 29 } // Object 45 { // Object 46 : Position: (-80.000000, 0.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 30 } // Object 46 { // Object 47 : Position: (-96.000000, 16.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 31 } // Object 47 { // Object 48 : Position: (-64.000000, 0.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 32 } // Object 48