// QOOLE // Brushes: 18 // Entities: 1 // Objects: 30 { // Brush 0 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) wood1_7 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) wood1_7 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) wood1_7 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) wood1_7 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) wood1_7 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 160 160 16 ) ( 160 -160 16 ) ( -160 -160 16 ) wmet4_5 0 0 0 1.00 1.00 ( 160 -160 16 ) ( 160 160 16 ) ( 160 160 -16 ) wmet4_5 0 0 0 1.00 1.00 ( -160 -160 16 ) ( 160 -160 16 ) ( 160 -160 -16 ) wmet4_5 0 0 0 1.00 1.00 ( -160 160 16 ) ( -160 -160 16 ) ( -160 -160 -16 ) wmet4_5 0 0 0 1.00 1.00 ( 160 160 16 ) ( -160 160 16 ) ( -160 160 -16 ) wmet4_5 0 0 0 1.00 1.00 ( 160 -160 -16 ) ( 160 160 -16 ) ( -160 160 -16 ) wmet4_5 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 8 0 -16 ) ( 8 0 16 ) ( 4 8 16 ) metal1_6 0 0 0 1.00 1.00 ( 8 0 16 ) ( 8 0 -16 ) ( 4 -8 -16 ) metal1_6 0 0 0 1.00 1.00 ( 4 -8 16 ) ( 4 -8 -16 ) ( -4 -8 -16 ) metal1_6 0 0 0 1.00 1.00 ( -4 -8 16 ) ( -4 -8 -16 ) ( -8 0 -16 ) metal1_6 0 0 0 1.00 1.00 ( -8 0 16 ) ( -8 0 -16 ) ( -4 8 -16 ) metal1_6 0 0 0 1.00 1.00 ( 4 8 -16 ) ( 4 8 16 ) ( -4 8 16 ) metal1_6 0 0 0 1.00 1.00 ( 8 0 -16 ) ( 4 8 -16 ) ( -4 8 -16 ) metal1_6 0 0 0 1.00 1.00 ( 4 8 16 ) ( 8 0 16 ) ( 4 -8 16 ) metal1_6 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 17 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 2, 9 } // Object 1 { // Object 2 : Position: (-32.000061, 0.000000, -48.965363) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 3, 6, 7 } // Object 2 { // Object 3 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 4 } // Object 3 { // Object 4 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 5 } // Object 4 { // Object 5 : Rect Prism (6 sided) Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.346927, -1.570796, -0.346922) Scale: (0.250000, 0.285714, 0.500000) Brush: 0 } // Object 5 { // Object 6 : Rect Prism (6 sided) Position: (0.000000, 32.000000, 0.000000) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 1 } // Object 6 { // Object 7 : Position: (0.000000, -32.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 8 } // Object 7 { // Object 8 : Rect Prism (6 sided) Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 2 } // Object 8 { // Object 9 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 10 } // Object 9 { // Object 10 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Objects: 21, 22, 23 } // Object 10 { // Object 11 : Rect Prism (6 sided) Position: (7.999939, 0.000000, 55.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 3 } // Object 11 { // Object 12 : Rect Prism (6 sided) Position: (7.999939, -24.000000, 39.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 4 } // Object 12 { // Object 13 : Rect Prism (6 sided) Position: (7.999939, -48.000000, 23.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 5 } // Object 13 { // Object 14 : Rect Prism (6 sided) Position: (7.999939, -72.000000, 7.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 6 } // Object 14 { // Object 15 : Rect Prism (6 sided) Position: (7.999939, -24.000000, 7.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 7 } // Object 15 { // Object 16 : Rect Prism (6 sided) Position: (7.999939, 0.000000, 23.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 8 } // Object 16 { // Object 17 : Rect Prism (6 sided) Position: (7.999939, 24.000000, 39.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 9 } // Object 17 { // Object 18 : Rect Prism (6 sided) Position: (7.999939, 48.000000, 23.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 10 } // Object 18 { // Object 19 : Rect Prism (6 sided) Position: (7.999939, 24.000000, 7.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 11 } // Object 19 { // Object 20 : Rect Prism (6 sided) Position: (7.999939, 72.000000, 7.034637) Orientation (rad): (1.695895, -1.570796, -0.125091) Scale: (0.500000, 0.571429, 2.625000) Brush: 12 } // Object 20 { // Object 21 : Plate Position: (-0.000061, 0.000000, -16.965363) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.100000, 0.500000, 0.500000) Brush: 13 } // Object 21 { // Object 22 : Rect Prism (6 sided) Position: (-152.000061, 0.000000, -24.965363) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.066667, 1.032258) Brush: 14 } // Object 22 { // Object 23 : Position: (143.999939, 0.000000, -48.965363) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 24, 27, 28 } // Object 23 { // Object 24 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 25 } // Object 24 { // Object 25 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 26 } // Object 25 { // Object 26 : Rect Prism (6 sided) Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.346927, -1.570796, -0.346922) Scale: (0.250000, 0.285714, 0.500000) Brush: 15 } // Object 26 { // Object 27 : Rect Prism (6 sided) Position: (0.000000, 32.000000, 0.000000) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 16 } // Object 27 { // Object 28 : Position: (0.000000, -32.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 29 } // Object 28 { // Object 29 : Rect Prism (6 sided) Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 17 } // Object 29