// QOOLE // Brushes: 8 // Entities: 1 // Objects: 12 { // Brush 0 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) lgmetal2 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) lgmetal2 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) lgmetal2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metal1_6 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metal1_6 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metal1_6 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metal1_6 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metal1_6 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metal1_6 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metal1_6 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metal1_6 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 128 128 128 ) ( 128 -128 128 ) ( -128 -128 128 ) wmet2_2 0 0 0 1.00 1.00 ( 128 -128 128 ) ( 128 128 128 ) ( 128 128 -128 ) wmet2_2 0 0 0 1.00 1.00 ( -128 -128 128 ) ( 128 -128 128 ) ( 128 -128 -128 ) wmet2_2 0 0 0 1.00 1.00 ( -128 128 128 ) ( -128 -128 128 ) ( -128 -128 -128 ) wmet2_2 0 0 0 1.00 1.00 ( 128 128 128 ) ( -128 128 128 ) ( -128 128 -128 ) wmet2_2 0 0 0 1.00 1.00 ( 128 -128 -128 ) ( 128 128 -128 ) ( -128 128 -128 ) wmet2_2 0 0 0 1.00 1.00 } // Brush 7 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 2, 3, 4, 5, 6, 7, 8 } // Object 1 { // Object 2 : Rect Prism (6 sided) Position: (152.000000, 0.000000, -64.965332) Orientation (rad): (0.346927, -1.570796, -0.346922) Scale: (0.250000, 0.285714, 0.625000) Brush: 0 } // Object 2 { // Object 3 : Rect Prism (6 sided) Position: (152.000000, 48.000000, -64.965332) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 1 } // Object 3 { // Object 4 : Rect Prism (6 sided) Position: (96.000000, 48.000000, -64.965332) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 2 } // Object 4 { // Object 5 : Rect Prism (6 sided) Position: (96.000000, -48.000000, -64.965332) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 3 } // Object 5 { // Object 6 : Rect Prism (6 sided) Position: (152.000000, -48.000000, -64.965332) Orientation (rad): (1.570796, 0.000000, -1.570796) Scale: (0.689667, 0.803772, 0.159088) Brush: 4 } // Object 6 { // Object 7 : Rect Prism (6 sided) Position: (96.000000, 0.000000, -64.965332) Orientation (rad): (0.346927, -1.570796, -0.346922) Scale: (0.250000, 0.285714, 0.625000) Brush: 5 } // Object 7 { // Object 8 : Position: (0.000000, 0.000000, 14.552002) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 9, 10 } // Object 8 { // Object 9 : Rect Prism (6 sided) Position: (-147.998474, -0.000008, -48.482666) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 0.285713, 0.375000) Brush: 6 } // Object 9 { // Object 10 : Position: (0.000000, 0.000000, 8.482666) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 11 } // Object 10 { // Object 11 : Cube Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.375000, 0.375000, 0.500000) Brush: 7 } // Object 11