// QOOLE // Brushes: 32 // Entities: 1 // Objects: 45 { // Brush 0 ( 4 8 -12 ) ( 4 8 12 ) ( -4 8 12 ) metal2_2 0 0 0 1.00 1.00 ( 4 8 12 ) ( 4 8 -12 ) ( 4 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( 4 8 -12 ) ( -4 8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( 4 -8 12 ) ( 4 -8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( -4 8 12 ) ( 4 8 12 ) ( 4 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( -4 8 -12 ) ( -4 8 12 ) ( -4 -8 12 ) metal2_2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( -68 8 12 ) ( -68 8 -12 ) ( 68 8 -12 ) metal2_2 0 0 0 1.00 1.00 ( -68 8 -12 ) ( -68 8 12 ) ( -68 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( 68 8 -12 ) ( -68 8 -12 ) ( -68 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( -68 -8 -12 ) ( -68 -8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( -68 8 12 ) ( 68 8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( 68 8 12 ) ( 68 8 -12 ) ( 68 -8 -12 ) metal2_2 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( -8 40 4 ) ( -8 40 -4 ) ( 8 40 -4 ) metal1_6 0 0 0 1.00 1.00 ( -8 40 -4 ) ( -8 40 4 ) ( -8 -40 4 ) metal1_6 0 0 0 1.00 1.00 ( -8 -40 -4 ) ( -8 -40 4 ) ( 8 -40 4 ) metal1_6 0 0 0 1.00 1.00 ( -8 40 4 ) ( 8 40 4 ) ( 8 -40 4 ) metal1_6 0 0 0 1.00 1.00 ( 8 40 4 ) ( 8 40 -4 ) ( 8 -40 -4 ) metal1_6 0 0 0 1.00 1.00 ( 8 40 -4 ) ( -8 40 -4 ) ( -8 -40 -4 ) metal1_6 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( -68 8 12 ) ( -68 8 -12 ) ( 68 8 -12 ) metal2_2 0 0 0 1.00 1.00 ( -68 8 -12 ) ( -68 8 12 ) ( -68 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( 68 8 -12 ) ( -68 8 -12 ) ( -68 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( -68 -8 -12 ) ( -68 -8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( -68 8 12 ) ( 68 8 12 ) ( 68 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( 68 8 12 ) ( 68 8 -12 ) ( 68 -8 -12 ) metal2_2 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 96 8 -4 ) ( 96 8 4 ) ( -96 8 4 ) metal2_2 0 0 0 1.00 1.00 ( 96 8 4 ) ( 96 8 -4 ) ( 96 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -96 8 4 ) ( 96 8 4 ) ( 96 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( -96 8 -4 ) ( -96 8 4 ) ( -96 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( 96 -8 4 ) ( 96 -8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( 96 8 -4 ) ( -96 8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 17 { // Brush 18 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 18 { // Brush 19 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 19 { // Brush 20 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 20 { // Brush 21 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 21 { // Brush 22 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 22 { // Brush 23 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) m5_3 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) m5_3 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) m5_3 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) m5_3 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) m5_3 0 0 0 1.00 1.00 } // Brush 23 { // Brush 24 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 } // Brush 24 { // Brush 25 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 25 { // Brush 26 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 26 { // Brush 27 ( 32 0 -64 ) ( 32 0 64 ) ( 16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 64 ) ( 32 0 -64 ) ( 16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 -28 64 ) ( 16 -28 -64 ) ( -16 -28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -16 -28 64 ) ( -16 -28 -64 ) ( -32 0 -64 ) metalt2_4 0 0 0 1.00 1.00 ( -32 0 64 ) ( -32 0 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 -64 ) ( 16 28 64 ) ( -16 28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 16 28 64 ) ( 32 0 64 ) ( 16 -28 64 ) metalt2_4 0 0 0 1.00 1.00 ( 32 0 -64 ) ( 16 28 -64 ) ( -16 28 -64 ) metalt2_4 0 0 0 1.00 1.00 } // Brush 27 { // Brush 28 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_2 0 0 0 1.00 1.00 } // Brush 28 { // Brush 29 ( 96 8 -4 ) ( 96 8 4 ) ( -96 8 4 ) metal2_2 0 0 0 1.00 1.00 ( 96 8 4 ) ( 96 8 -4 ) ( 96 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( -96 8 4 ) ( 96 8 4 ) ( 96 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( -96 8 -4 ) ( -96 8 4 ) ( -96 -8 4 ) metal2_2 0 0 0 1.00 1.00 ( 96 -8 4 ) ( 96 -8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00 ( 96 8 -4 ) ( -96 8 -4 ) ( -96 -8 -4 ) metal2_2 0 0 0 1.00 1.00 } // Brush 29 { // Brush 30 ( 32 32 32 ) ( 32 -32 32 ) ( -32 -32 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 32 ) ( 32 32 32 ) ( 32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 -32 32 ) ( 32 -32 32 ) ( 32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( -32 32 32 ) ( -32 -32 32 ) ( -32 -32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 32 32 ) ( -32 32 32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 ( 32 -32 -32 ) ( 32 32 -32 ) ( -32 32 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 30 { // Brush 31 ( 4 8 -12 ) ( 4 8 12 ) ( -4 8 12 ) metal2_2 0 0 0 1.00 1.00 ( 4 8 12 ) ( 4 8 -12 ) ( 4 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( 4 8 -12 ) ( -4 8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( 4 -8 12 ) ( 4 -8 -12 ) ( -4 -8 -12 ) metal2_2 0 0 0 1.00 1.00 ( -4 8 12 ) ( 4 8 12 ) ( 4 -8 12 ) metal2_2 0 0 0 1.00 1.00 ( -4 8 -12 ) ( -4 8 12 ) ( -4 -8 12 ) metal2_2 0 0 0 1.00 1.00 } // Brush 31 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (32.000000, 0.000002, -7.999996) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 2 } // Object 1 { // Object 2 : Position: (0.000000, -0.000002, -0.000004) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.882359, 1.000000, 0.666771) Objects: 3, 44 } // Object 2 { // Object 3 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 4, 5 } // Object 3 { // Object 4 : Position: (124.000000, -24.000000, -15.999992) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 0 } // Object 4 { // Object 5 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 6, 43 } // Object 5 { // Object 6 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 7, 8, 42 } // Object 6 { // Object 7 : Position: (4.000000, 24.000000, -15.999992) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 1 } // Object 7 { // Object 8 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 9, 10, 41 } // Object 8 { // Object 9 : Rect Prism (6 sided) Position: (-128.000000, 16.000000, -3.999992) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.250000, 0.285714, 0.125000) Brush: 2 } // Object 9 { // Object 10 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 11, 12, 38, 39, 40 } // Object 10 { // Object 11 : Cube Position: (96.000000, 0.000000, -3.999992) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.750000, 1.000000, 0.250000) Brush: 3 } // Object 11 { // Object 12 : Position: (4.000000, 0.000000, -0.143578) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 13, 14, 35, 36, 37 } // Object 12 { // Object 13 : Position: (-28.000000, 0.000000, -11.856415) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 4 } // Object 13 { // Object 14 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 15, 16, 34 } // Object 14 { // Object 15 : Cube Position: (68.000000, 24.000000, 12.143585) Orientation (rad): (2.153170, -1.570796, -2.153170) Scale: (1.750000, 0.500000, 0.250000) Brush: 5 } // Object 15 { // Object 16 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 17, 21, 22, 23, 24, 25, 26, 27, 28, 29 Objects: 30, 31, 32, 33 } // Object 16 { // Object 17 : Position: (72.000000, -24.000000, 4.143592) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 18 } // Object 17 { // Object 18 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 19, 20 } // Object 18 { // Object 19 : Rect Prism (6 sided) Position: (52.000000, 0.000000, -16.000008) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.250000, 0.285714, 0.125000) Brush: 6 } // Object 19 { // Object 20 : Cube Position: (-4.000000, 0.000000, 7.999993) Orientation (rad): (2.153170, -1.570796, -2.153170) Scale: (1.750000, 0.500000, 0.250000) Brush: 7 } // Object 20 { // Object 21 : Position: (0.000000, -24.000000, -15.856415) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 8 } // Object 21 { // Object 22 : Position: (28.000000, 24.000000, 0.143585) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 9 } // Object 22 { // Object 23 : Cube Position: (-20.000000, 24.000000, 28.143585) Orientation (rad): (-1.570796, 0.000000, -1.570796) Scale: (0.750000, 0.750000, 0.250000) Brush: 10 } // Object 23 { // Object 24 : Cube Position: (-60.000000, 0.000000, 28.143585) Orientation (rad): (0.000000, 0.000000, -1.047199) Scale: (1.000000, 1.000000, 0.250001) Brush: 11 } // Object 24 { // Object 25 : Cube Position: (52.000000, 0.000000, 4.143585) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (2.250000, 1.000000, 0.250000) Brush: 12 } // Object 25 { // Object 26 : Rect Prism (6 sided) Position: (92.000000, 32.000000, -35.856415) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (0.750000, 0.857143, 0.125000) Brush: 13 } // Object 26 { // Object 27 : Rect Prism (6 sided) Position: (-92.000000, -32.000000, -35.856415) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (0.750000, 0.857143, 0.125000) Brush: 14 } // Object 27 { // Object 28 : Rect Prism (6 sided) Position: (92.000000, -32.000000, -35.856415) Orientation (rad): (1.570796, 1.570796, 1.570796) Scale: (0.750000, 0.857143, 0.125000) Brush: 15 } // Object 28 { // Object 29 : Cube Position: (-124.000000, 0.000000, -11.856415) Orientation (rad): (0.000000, 0.000000, -1.570796) Scale: (0.750000, 1.000000, 0.250000) Brush: 16 } // Object 29 { // Object 30 : Cube Position: (116.000000, 0.000000, -3.856415) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.750000, 1.000000, 0.250000) Brush: 17 } // Object 30 { // Object 31 : Cube Position: (12.000000, 32.000000, 28.143585) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.750000, 0.250000, 0.500000) Brush: 18 } // Object 31 { // Object 32 : Cube Position: (20.000000, 0.000000, 28.143585) Orientation (rad): (-3.141593, 0.000000, -1.570796) Scale: (0.500000, 0.750000, 0.250000) Brush: 19 } // Object 32 { // Object 33 : Cube Position: (-44.000000, 24.000000, 28.143585) Orientation (rad): (-1.570796, 0.523598, -1.570796) Scale: (0.750000, 0.250001, 0.250000) Brush: 20 } // Object 33 { // Object 34 : Cube Position: (12.000000, -32.000000, 28.143585) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.750000, 0.250000, 0.500000) Brush: 21 } // Object 34 { // Object 35 : Cube Position: (-44.000000, -24.000000, 28.143585) Orientation (rad): (-1.570796, 0.523599, -1.570797) Scale: (0.750000, 0.250000, 0.250000) Brush: 22 } // Object 35 { // Object 36 : Rect Prism (6 sided) Position: (-92.000000, 32.000000, -35.856415) Orientation (rad): (2.356195, 1.570796, 2.356195) Scale: (0.750000, 0.857143, 0.125000) Brush: 23 } // Object 36 { // Object 37 : Rect Prism (6 sided) Position: (124.000000, 24.000000, -11.856415) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.250000, 0.285714, 0.125000) Brush: 24 } // Object 37 { // Object 38 : Cube Position: (-96.000000, 0.000000, 4.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.250000) Brush: 25 } // Object 38 { // Object 39 : Cube Position: (-8.000000, 0.000000, 52.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.250000, 1.000000, 0.250000) Brush: 26 } // Object 39 { // Object 40 : Rect Prism (6 sided) Position: (-128.000000, -16.000000, -3.999992) Orientation (rad): (0.000000, 0.000000, 1.570796) Scale: (0.250000, 0.285714, 0.125000) Brush: 27 } // Object 40 { // Object 41 : Cube Position: (-88.000000, 0.000000, -3.999992) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.750000, 1.000000, 0.250000) Brush: 28 } // Object 41 { // Object 42 : Position: (32.000000, -24.000000, 0.000008) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 29 } // Object 42 { // Object 43 : Cube Position: (-16.000000, -24.000000, 28.000008) Orientation (rad): (-1.570796, 0.000000, -1.570796) Scale: (0.750000, 0.750000, 0.250000) Brush: 30 } // Object 43 { // Object 44 : Position: (124.000000, 24.000000, -15.999992) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 31 } // Object 44