// QOOLE // Brushes: 3 // Entities: 1 // Objects: 5 { // Brush 0 ( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwin1_8 0 0 0 1.00 1.00 ( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwin1_8 0 0 0 1.00 1.00 ( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwin1_8 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwin1_8 0 0 0 1.00 1.00 ( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwin1_8 0 0 0 1.00 1.00 ( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwin1_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwin1_8 0 0 0 1.00 1.00 ( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwin1_8 0 0 0 1.00 1.00 ( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00 ( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwin1_8 0 0 0 1.00 1.00 } // Brush 2 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 2, 3, 4 } // Object 1 { // Object 2 : Plate Position: (0.0, -36.992584, 0.0) Orientation (rad): (-0.52451, 0.0, -0.000212) Scale: (0.1062, 0.043754, 2.0) Brush: 0 } // Object 2 { // Object 3 : Plate Position: (3.0, 0.007416, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.09375, 0.21875, 2.0) Brush: 1 } // Object 3 { // Object 4 : Plate Position: (0.0, 37.007416, 0.0) Orientation (rad): (0.523127, 0.0, -0.000068) Scale: (0.106268, 0.043737, 2.0) Brush: 2 } // Object 4