===============================================================================
= Qoole Prefabricated Object Libraries for Quake2 =
= Select the different directories to preview the prefabs and their =
= documentation files first. =
= Select the program INSTALL.EXE to install all these prefabs under your =
= Qoole directory on your harddrive. =
===============================================================================
README.TXT Readme first.
INSTALL.EXE This program will install ALL the Quake2 prefab
objects under your Qoole directory on the harddrive.
This installation will take up approximately
4 megabytes of diskspace.
BadMonkey.txt Readme file from Bryn Mosher (BadMonkey).
BadMonkey.htm Index and previews for the prefabs taken from
BadMonkey's prefab site.
fabsarch\
fabscar\
fabsctf\
fabsdoors\
fabslights\
fabsmisc\
fabspipes\
fabsswitch\
fabstele\
azr_brg01\
azr_brg02\
azr_halls\
azr_q2door_q2\
azr_q2dr2\
c_cnvr01\
cablecar\
cablecar2\
chainbarwin\
co2turret\
crystals\
doorway\
fan5\
floorhatch\
gears\
hangerdoor2\
hexiris\
nsw_columns\
nsw_ladders\
powercore\
q2_light1\
q2boxdrop\
q2boxes\
q2brackets\
q2catwalks\
q2column\
q2dome\
q2exitdoor\
q2irisdoor\
q2octapipes\
q2rocks\
q2rotdoor1\
q2warehouse\
q2wsthall\
rflr_light\
rotrings\
rottunnel\
sbridge\
secdoor\
spanzer\
spanzer2\
subhatch\
switches\
turret\
wall_light\
waterpipes\
wedgecolumn\
=========================
Prefab Library for Quake2
=========================
Here is a collection of Prefabs for Quake2 in .qle format taken from
2 sites on the Internet. The first of which is qED Prefab Park,
located at http://www.planetquake.com/prefab, and is maintained by
J. Girard (AzrKnight). The 2nd site is BadMonkey Prefabs, located at
http://www.rcip.com/badmnky/prefab, and is maintained by Bryn Mosher
(BadMonkey). For the latest updates and newest prefabs, please vitit
their web sites on the Internet.
Special thanks to both J. Girard and Bryn Mosher for their kind permissions
allowing us to include these wonderful prefabs on the Qoole 2.5 CDROM.
You may still use most of the Quake1 prefabs in Quake2 map editing.
As long as they do not include any of the Quake1 specific entities,
the prefabs will still work. You will need to manually re-assign all
the textures of a Quake1 prefab once you've added it into your Quake2 map.
If you had previously installed the prefabs from the 1st Qoole CDROM,
it is recommended that you delete those prefabs from your Qoole\prefabs
directory first before installing these Quake2 prefabs. Be sure to first
save any prefabs you've created yourself. You may reinstall the Quake1
prefabs from the \Prefabs1 directory on this CDROM. This will
better orangize your prefabs directory.