02/23/98 azr_brg02.qle Notes: Quake2 bridge that starts in the up position and comes down after being triggered. The gears actually look like they are working to lower the bridge! Very challenging to get right... Used to prevent access to an area until a switch or some other trigger is hit. Uses 2 func_door_rotating entities. One to lower the bridge section and the other to roatate the gear in the opposite direction. If you rotate the bridge in your level you'll have to adjust the axis of rotation. Prefab type: Quake 2 Editors used: qED v2.0 Entities: 2 func_door_rotating (1 trigger_multiple for testing) Textures: e1u2/metals_3 for the supports e1u1/c_met5_2 for the gears and hinge supports e1u1/grnx2_8 for the walkways e1u2/yellow1_4 for the walk trim e1u1/p_tub2_3 for the bridge hinge e1u1/origin for the origin brushes e1u2/metal6_1 _ e1u2/metal6_2 | e1u2/metal8_2 |- For the power&gear boxes e1u2/metal8_3 | e1u2/metal8_4 - Build time: hours and hours Files: You should have: azr_brg02.txt (this file) azr_brg02.qle Author: AzrKnight The qED Prefab Park Credits: Matt Tagliaferri Id software Legal stuff: Copyright 1998 J. Girard aka AzrKnight This can be distributed freely on the internet. Cannot be used as part of a commercial release or other profit without my express written permission. The qED Prefab Park is in no way affiliated with 3dMatrix or qED. Quake and Quake2 are Copyrights of Id Software.