// QOOLE // Brushes: 4 // Entities: 1 // Objects: 6 { // Brush 0 ( 0.0 0.0 8.0 ) ( 0.0 500.000031 8.0 ) ( 500.000031 0.0 8.0 ) e1u1/color2_4 0 0 90 1.00 1.00 ( 43.000004 0.0 0.0 ) ( -78.268005 0.0 485.071014 ) ( 43.000004 500.000031 0.0 ) e1u1/color2_4 0 0 90 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.000031 ) ( 500.000031 -32.0 0.0 ) e1u2/basic1_1 0 0 90 1.00 1.00 ( -43.000004 0.0 0.0 ) ( -43.000004 500.000031 0.0 ) ( 78.268005 0.0 485.071014 ) e1u1/color2_4 0 0 90 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.000031 32.0 0.0 ) ( 0.0 32.0 500.000031 ) e1u2/basic1_1 0 0 90 1.00 1.00 ( 0.0 0.0 -8.0 ) ( 500.000031 0.0 -8.0 ) ( 0.0 500.000031 -8.0 ) e1u1/color2_4 0 0 90 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 80.0 ) ( 0.0 500.000031 80.0 ) ( 500.000031 0.0 80.0 ) e1u1/color2_4 0 0 0 1.00 1.00 ( 7.5 0.0 0.0 ) ( -110.908005 0.0 485.777008 ) ( 7.5 500.000031 0.0 ) e1u1/color2_4 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.000031 ) ( 500.000031 -32.0 0.0 ) e1u2/basic1_1 0 0 0 1.00 1.00 ( -8.5 0.0 0.0 ) ( -8.5 500.000031 0.0 ) ( -126.908005 0.0 485.777008 ) e1u1/color2_4 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.000031 32.0 0.0 ) ( 0.0 32.0 500.000031 ) e1u2/basic1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -80.0 ) ( 500.000031 0.0 -80.0 ) ( 0.0 500.000031 -80.0 ) e1u1/color2_4 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 80.0 ) ( 0.0 500.000031 80.0 ) ( 500.000031 0.0 80.0 ) e1u1/color2_4 0 0 0 1.00 1.00 ( 7.5 0.0 0.0 ) ( 125.908005 0.0 485.777008 ) ( 7.5 500.000031 0.0 ) e1u1/color2_4 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.000031 ) ( 500.000031 -32.0 0.0 ) e1u2/basic1_1 0 0 0 1.00 1.00 ( -8.5 0.0 0.0 ) ( -8.5 500.000031 0.0 ) ( 109.908005 0.0 485.777008 ) e1u1/color2_4 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.000031 32.0 0.0 ) ( 0.0 32.0 500.000031 ) e1u2/basic1_1 0 0 0 1.00 1.00 ( 0.0 0.0 -80.0 ) ( 500.000031 0.0 -80.0 ) ( 0.0 500.000031 -80.0 ) e1u1/color2_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 8.0 ) ( 0.0 500.000031 8.0 ) ( 500.000031 0.0 8.0 ) e1u1/floor3_1 0 0 0 1.00 1.00 ( 0.0 0.0 -8.0 ) ( 500.000031 0.0 -8.0 ) ( 0.0 500.000031 -8.0 ) e1u1/floor3_1 0 0 0 1.00 1.00 ( -96.000008 0.0 0.0 ) ( -96.000008 500.000031 0.0 ) ( -96.000008 0.0 500.000031 ) e1u1/floor3_1 0 0 0 1.00 1.00 ( 96.000008 0.0 0.0 ) ( 96.000008 0.0 500.000031 ) ( 96.000008 500.000031 0.0 ) e1u1/floor3_1 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.000031 32.0 0.0 ) ( 0.0 32.0 500.000031 ) e1u1/floor3_1 0 0 0 1.00 1.00 ( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.000031 ) ( 500.000031 -32.0 0.0 ) e1u1/floor3_1 0 0 0 1.00 1.00 } // Brush 3 { // Entity 0 "classname" "worldspawn" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 2, 3, 4, 5 } // Object 1 { // Object 2 : Position: (0.0, 0.0, 152.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 } // Object 2 { // Object 3 : Position: (69.0, 0.0, 80.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 3 { // Object 4 : Position: (-68.0, 0.0, 80.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 4 { // Object 5 : Position: (0.0, 0.0, -8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 5