// QOOLE // Brushes: 6 // Entities: 4 // Objects: 11 { // Brush 0 ( 0.0 0.0 0.0 ) ( 0.0 500.000031 0.0 ) ( 0.0 0.0 500.000031 ) e1u1/wndow0_3 124 72 0 1.00 1.00 ( 0.0 5.0 0.0 ) ( 500.000031 5.0 0.0 ) ( 0.0 5.0 500.000031 ) e1u1/wndow0_3 8 72 0 1.00 1.00 ( 1.0 0.0 0.0 ) ( 1.0 0.0 500.000031 ) ( 1.0 500.000031 0.0 ) e1u1/wndow0_3 124 72 0 1.00 1.00 ( 0.0 -5.0 0.0 ) ( 0.0 -5.0 500.000031 ) ( 500.000031 -5.0 0.0 ) e1u1/wndow0_3 8 72 0 1.00 1.00 ( 0.0 0.0 12.000001 ) ( 0.0 500.000031 12.000001 ) ( 500.000031 0.0 12.000001 ) e1u1/wndow0_3 8 4 0 1.00 1.00 ( 0.0 0.0 -12.000001 ) ( 500.000031 0.0 -12.000001 ) ( 0.0 500.000031 -12.000001 ) e1u1/wndow0_3 8 4 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 -12.000001 ) ( 500.000031 0.0 -12.000001 ) ( 0.0 500.000031 -12.000001 ) e1u1/wndow0_3 8 4 0 1.00 1.00 ( 0.0 0.0 12.000001 ) ( 0.0 500.000031 12.000001 ) ( 500.000031 0.0 12.000001 ) e1u1/wndow0_3 8 4 0 1.00 1.00 ( 0.0 -5.0 0.0 ) ( 0.0 -5.0 500.000031 ) ( 500.000031 -5.0 0.0 ) e1u1/wndow0_3 8 72 0 1.00 1.00 ( 0.0 0.0 0.0 ) ( 0.0 0.0 500.000031 ) ( 0.0 500.000031 0.0 ) e1u1/wndow0_3 124 72 0 1.00 1.00 ( 0.0 5.0 0.0 ) ( 500.000031 5.0 0.0 ) ( 0.0 5.0 500.000031 ) e1u1/wndow0_3 8 72 0 1.00 1.00 ( -1.0 0.0 0.0 ) ( -1.0 500.000031 0.0 ) ( -1.0 0.0 500.000031 ) e1u1/wndow0_3 124 72 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 2.0 ) ( 0.0 500.000031 2.0 ) ( 500.000031 0.0 2.0 ) e1u1/box1_1 8 4 0 1.00 1.00 ( 0.0 0.0 -2.0 ) ( 500.000031 0.0 -2.0 ) ( 0.0 500.000031 -2.0 ) e1u1/box1_1 8 4 0 1.00 1.00 ( 0.0 -7.0 0.0 ) ( 0.0 -7.0 500.000031 ) ( 447.21402 216.60701 0.0 ) e1u1/box1_1 8 8 0 1.00 1.00 ( 8.0 0.0 0.0 ) ( 8.0 0.0 500.000031 ) ( 8.0 500.000031 0.0 ) e1u1/box1_1 92 8 0 1.00 1.00 ( 0.0 7.0 0.0 ) ( 500.000031 7.0 0.0 ) ( 0.0 7.0 500.000031 ) e1u1/box1_1 8 8 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.0 500.000031 0.0 ) ( -8.0 0.0 500.000031 ) e1u1/box1_1 92 8 0 1.00 1.00 ( 0.0 -7.0 0.0 ) ( 0.0 -7.0 500.000031 ) ( 447.21402 -230.60701 0.0 ) e1u1/box1_1 8 8 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 -7.0 0.0 ) ( 0.0 -7.0 500.000031 ) ( 447.21402 -230.60701 0.0 ) e1u1/window1 8 72 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.0 500.000031 0.0 ) ( -8.0 0.0 500.000031 ) e1u1/window1 60 72 0 1.00 1.00 ( 0.0 7.0 0.0 ) ( 500.000031 7.0 0.0 ) ( 0.0 7.0 500.000031 ) e1u1/window1 8 72 0 1.00 1.00 ( 8.0 0.0 0.0 ) ( 8.0 0.0 500.000031 ) ( 8.0 500.000031 0.0 ) e1u1/window1 60 72 0 1.00 1.00 ( 0.0 -7.0 0.0 ) ( 0.0 -7.0 500.000031 ) ( 447.21402 216.60701 0.0 ) e1u1/window1 8 72 0 1.00 1.00 ( 0.0 0.0 -2.0 ) ( 500.000031 0.0 -2.0 ) ( 0.0 500.000031 -2.0 ) e1u1/window1 8 4 0 1.00 1.00 ( 0.0 0.0 2.0 ) ( 0.0 500.000031 2.0 ) ( 500.000031 0.0 2.0 ) e1u1/window1 8 4 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 0.0 ) ( 0.0 0.0 500.000031 ) ( 447.21402 -223.60701 0.0 ) e1u1/wndow0_3 64 32 0 0.20 0.20 2 16 0 ( 0.0 2.0 0.0 ) ( 500.000031 2.0 0.0 ) ( 0.0 2.0 500.000031 ) e1u1/wndow0_3 64 16 0 0.20 0.20 2 16 0 ( 0.0 0.714 0.0 ) ( 459.573029 -196.24501 0.0 ) ( 0.0 0.714 500.000031 ) e1u1/wndow0_3 32 112 0 1.00 1.00 2 16 0 ( 4.0 0.0 0.0 ) ( 4.0 0.0 500.000031 ) ( 4.0 500.000031 0.0 ) e1u1/wndow0_3 4 16 0 0.20 0.20 2 16 0 ( 0.0 0.0 12.000001 ) ( 0.0 500.000031 12.000001 ) ( 500.000031 0.0 12.000001 ) e1u1/wndow0_3 64 60 0 0.20 0.20 2 16 0 ( 0.0 0.0 -12.000001 ) ( 500.000031 0.0 -12.000001 ) ( 0.0 500.000031 -12.000001 ) e1u1/wndow0_3 64 60 0 0.20 0.20 2 16 0 } // Brush 4 { // Brush 5 ( 0.0 0.0 12.000001 ) ( 0.0 500.000031 12.000001 ) ( 500.000031 0.0 12.000001 ) e1u1/wndow0_3 64 60 0 0.20 0.20 2 16 0 ( 0.0 0.0 -12.000001 ) ( 500.000031 0.0 -12.000001 ) ( 0.0 500.000031 -12.000001 ) e1u1/wndow0_3 64 60 0 0.20 0.20 2 16 0 ( -4.0 0.0 0.0 ) ( -4.0 500.000031 0.0 ) ( -4.0 0.0 500.000031 ) e1u1/wndow0_3 4 16 0 0.20 0.20 2 16 0 ( 0.0 0.714 0.0 ) ( 459.573029 197.674011 0.0 ) ( 0.0 0.714 500.000031 ) e1u1/wndow0_3 32 112 0 1.00 1.00 2 16 0 ( 0.0 2.0 0.0 ) ( 500.000031 2.0 0.0 ) ( 0.0 2.0 500.000031 ) e1u1/wndow0_3 64 16 0 0.20 0.20 2 16 0 ( 0.0 0.0 0.0 ) ( 0.0 0.0 500.000031 ) ( 447.21402 223.60701 0.0 ) e1u1/wndow0_3 64 32 0 0.20 0.20 2 16 0 } // Brush 5 { // Entity 0 "classname" "worldspawn" } // Entity 0 { // Entity 1 "classname" "light_mine2" "angle" "270" "origin" "0 0 -8" "light" "300" } // Entity 1 { // Entity 2 "classname" "func_explosive" "target" "alight" "health" "10" "dmg" "2" "mass" "75" } // Entity 2 { // Entity 3 "classname" "target_speaker" "targetname" "alight" "noise" "world/brkglas.wav" "attenuation" "1" "volume" "0.5" "origin" "0 0 16" } // Entity 3 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1 Entity: 0 } // Object 0 { // Object 1 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 2, 3, 4, 5, 6, 7, 10 } // Object 1 { // Object 2 : Position: (-8.0, -1.0, -8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 0 } // Object 2 { // Object 3 : Position: (8.0, -1.0, -8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 3 { // Object 4 : Position: (0.0, -3.0, -22.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 4 { // Object 5 : Position: (0.0, -3.0, 6.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 5 { // Object 6 : Position: (0.0, 0.0, -8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 1 } // Object 6 { // Object 7 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 8, 9 Entity: 2 } // Object 7 { // Object 8 : Position: (-4.0, -8.0, -8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 8 { // Object 9 : Position: (4.0, -8.0, -8.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 5 } // Object 9 { // Object 10 : Position: (0.0, 0.0, 16.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Entity: 3 } // Object 10