[Image] Map Loading Problems & Solutions Successfully compiled my .qle file and got the .bsp file. But when I try to run my level by loading another multiplayer level and type PFSETMOD.ZIP by James Battles into the console "map [mapname]" (note: this is directed at this message Worldcraft users but may prove helpful nonetheless) "PF_setmodel: NULL" is shown. When starting Quake2 with a custom bsp file, the following message is shown at the console: The solution or explanation goes ERROR: CMod_LoadBrushModel: here. \maps\mymap.bsp has bad version number(2524 should be 38) I believe you are correct. The I believe I have put to much of QuakeLab2 masthead (that big something in my map. It is a fairlypicture up top) generated this large Quake2 map with about 75 error - a BFG was fired in a room monsters and a LOT of light. The full of all the Quake2 monsters. I error is think it has to do with the game having to deal with too many "error:*index: overflow" entities. Try dropping most of your light entities, and replacing it This happens when I try to start all with texture based lighting the map in Quake2. The only thing (edit those surface properties!) that changed from when it worked toTry and avoid putting too many when it did not work is a few more monsters in a given scene, as this monsters and perhaps one carve. will cause the framerate to crash and burn, and in extreme cases, might help generate this error. Your QBSP problem goes here. The solution or explanation goes here. Your QBSP problem goes here. The solution or explanation goes here. and on and on...