[Image] QRAD3.EXE Problems & Solutions QRAD takes a very long time on large areas and on large maps. Be prepared to wait. I have tried compiling a 3000+ unit deep pit While running QRAD3 on a fairly with only a few brushes present large level, with a large, lighted altogether, and it took so long open area, the progress numbers on that I gave up. A 16 processor SGI QRAD3 got to the '9' on the 2nd rowmanaged it but it took about 2 and gave 'ERROR: Memory allocation hours (I think.) The 10 arena failure'. I tried this twice (once Rocket Arena 2 map reportedly took with other programs running, and about 12 hours to compile on the twice with bare bones windows) and same SGI machine, so don't be too got the same result. I'm using the surprised if a large map takes a latest version of Qoole (non-3dfx) seemingly inordinate length of time and have an Intel 166MMX and 48 to compile fully. One major bit of megs of EDO RAM. advice would be to use lots of detail brushes - they should not provide a mind blowing speed hit during gameplay, but I have heard otherwise. Out of memory error on a PII-233 and 64 MB RAM. Windows page file size was changed to a fixed value of 100 MB. When I let Win95 control the size of the virtual memory pagefile, the problem disappears, See above. but the computer starts paging like hell in the final stage of QRAD3. The map is also quite large with open areas. Whenever I add some light to my map, qvis sends me this error and the You have a map leak. This is lights aren't there. explained somewhere in here. Replace all references to the 'grey Error: Can't find [mapname].prt void' with 'orange void'. file Your QBSP problem goes here. The solution or explanation goes here. Your QBSP problem goes here. The solution or explanation goes here. and on and on...