[Image] QVIS3.EXE Problems & Solutions C:\Quake2\baseq2\maps> qvis3 -level 4 eeh4 ---- vis ---- testlevel = 4 reading C:\Quake2\baseq2\maps\eeh4.bsp The solution or explanation goes reading here. C:\Quake2\baseq2\maps\eeh4.prt 931 portalclusters 3051 numportals ************ ERROR ************ Leaf with too many portals If I run a fast vis on my map which consists of around 1200 brushes, when it goes to build the phs an error is genrated saying: The odd thing is that when I run a full vis this error does not show Error: vismap expansion overflow up. I also get messages from QBSP3 in the intitial stages of operation The odd thing is when I run a full saying entity 0 , brush # "no vis this error does not show up. I visible sides on brush" but it also get messages from QBSP3 in thedoesn't seem to hurt anything; bsp intitial stages of operation finishes without errors. I can't saying see how I made a brush non-visible entity 0 , brush # "no visible unless it was from the csg sides on brush" but it doesn't seemsubtraction. to hurt anything, bsp finishes without errors. I can't see how I - Jerry Kroes made a brush novisible unless it was form the csg subtraction. --- vis ---- fastvis = true reading c:\quake2\baseq2\maps\MARTY4.bsp reading c:\quake2\baseq2\maps\MARTY4.prt Try compiling fully (not fastvis) - 2436 portalclusters this might help. 8244 numportals ************ ERROR ************ LoadPortals: reading portal 2955 Your QVIS problem goes here. The solution or explanation goes here. Your QVIS problem goes here. The solution or explanation goes here. and on and on...